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  1. #11
    Player
    Rhaggnos's Avatar
    Join Date
    Feb 2021
    Posts
    36
    Character
    Rhaggnos Asura
    World
    Spriggan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mikey_R View Post
    It isn't to do with how popular it is, it's all to do with the style of comabt. PVE is very scripted and because of that, you can make rotations more complex, give them more buttons to think about etc. Whereas with PVP, since everything is dynamic, and things can change in a split second, you need easier to execute rotations so that you can concentrate more on the fight and your surroundings.



    The macro's were purposfully designed to not be effective in combat as the team did not want poeple to reduce the jobs to 1 or 2 macros that played the job for you.

    Edit: As for the thread in general, the problem with having a high potency attack that vastly outdoes everything else is it causes Crit/DH RNG to matter more. If you do not get consistent crits/DH on the big hits, your damage is going to suffer compared to someone who does.

    For overworld mobs, that was a design change from HW where poeple complained that the overworld from ARR was too easy and was not threatening enough, so they made the expansion mobs hit harder and have more HP.


    That's an interesting bit of history there. Personally I'd have gone the way of making the mobs be in larger groups but still die fast, have CC be meaningful as dmg mitigation and also add a few Elites with real threat. Instead of doing the generic fix of "make number bigger" across the board.

    In regards to crit, I agree, but it evens out over the 11 minutes or so of a fight. Another solution would be to simply have 2 or 3 "main" dmg burst skill have guaranteed direct crits, or better yet a crit chance multiplier (1.5x or 2x), that way CRT as a stat is still valuable, but dmg gets normalized much earlier in gearing which smoothes out the overall curve without blunting the fun peaks.

    Just an opinion tho. Can't say for sure how that would work.
    (0)
    Last edited by Rhaggnos; 08-09-2021 at 07:17 AM.

  2. #12
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rhaggnos View Post
    Is anyone excited to use Arm's Length?
    Me actually.
    I like how it feels like I'm giving the boss a nice middle finger, and I really like raids where you have to use it strategically and choose what to save it for.

    I do agree with your larger point though, and I feel if they designed fights with more of these peripheral skills in mind they'd feel a lot better to keep on your bar.
    (1)

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