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Thread: Death or ego?

  1. #1
    Player
    Tarryme's Avatar
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    Twintania
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    Death or ego?

    I have often wondered why after a battle the person or persons whom loses the battle can die or be badly wounded but then you have those who only have a bruised ego and walk away, as if they have suffered nothing more than a splinter.

    Is there something I am missing here with the the lore or reasoning? Are there real fights and play fights?
    (0)
    Last edited by Tarryme; 08-08-2021 at 09:22 PM.

  2. #2
    Player
    Enkidoh's Avatar
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    Enkidoh Roux
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    Depends on the situation. Unfortunately it's a necessary story concession to gameplay and the limitations of the game engine, where an enemy is defeated gameplay wise (HP reduced to zero or near enough), and yet some are story/lore wise specifically killed, where as others are just beaten down but are still alive, and the battle system depicts both in the same way.

    And the flipside of that, is much later in the game, there are a number of situations where it is turned around on the player, where due to an enemy plot coupon they are beaten down to within an ilm of their life, despite you managing to 'defeat' the enemy anyway (I don't think you're up to that part yet so I won't spoil anything more).

    It's an unfortunate requirement of this being an RPG where battles are still fundamentally about numbers representing states of characters and how they attack and their resulting condition, and are depicted gameplay wise in the same way regardless of the story outcome (just like in old style FF games like FFVII where the enemy disappeared upon defeat, even those who weren't actually killed). Battles are actual gameplay, not interactive cutscenes.
    (4)
    Last edited by Enkidoh; 08-08-2021 at 09:37 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
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    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    In final fantasy, reducing someone's health to 0 doesn't always mean you killed them. A lot of the time you just wounded them or made them tired. To see whether you killed them or not you just have to see the scenes that follow and accept whether the story wanted you to kill them there or not.
    (3)

  4. #4
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    Tarryme's Avatar
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    Quote Originally Posted by Enkidoh View Post
    Depends on the situation. Unfortunately it's a necessary story concession to gameplay and the limitations of the game engine, where an enemy is defeated gameplay wise (HP reduced to zero or near enough), and yet some are story/lore wise specifically killed, where as others are just beaten down but are still alive, and the battle system depicts both in the same way.

    And the flipside of that, is much later in the game, there are a number of situations where it is turned around on the player, where due to an enemy plot coupon they are beaten down to within an ilm of their life, despite you managing to 'defeat' the enemy anyway (I don't think you're up to that part yet so I won't spoil anything more).

    It's an unfortunate requirement of this being an RPG where battles are still fundamentally about numbers representing states of characters and how they attack and their resulting condition, and are depicted gameplay wise in the same way regardless of the story outcome (just like in old style FF games like FFVII where the enemy disappeared upon defeat, even those who weren't actually killed). Battles are actual gameplay, not interactive cutscenes.
    Yes. If you mean 'my pride has taken a knock' or 'I will get them next time'. I would imagine why sometimes it has that 'wtf' moment is were they have failed to portray the moment correctly making it feel somehow wrong.
    When you have many teams making a game like this I think that sometimes things get misunderstood as to how they should unfold. Even more so when it's such a long and complex story.
    (0)

  5. #5
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    Iscah's Avatar
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    Aurelie Moonsong
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    My personal take on HP is that it's more like a shield of constant self-restoration and you take no physical damage so long as you have HP to spare. Once you hit zero, then you start getting injured and that ends the fight fairly quickly.
    (1)

  6. #6
    Player
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    The inconsistency of a persons power and ability's can break immersion at times and I wish there were more excuses for it. Lets say that the warrior of light was at their strongest on a Monday and Friday or when there was a strong westerly wind. I know that's a stupid example but you get my meaning.
    Same thing for if someone in battle was Injured dead or had a small scratch. It would help if there was a excuse or reason for it. As Iscah mentions you can make your own reasons up but it's finding one that your comfortable with.

    I don't know about you but I find myself drawn into the story quite deeply at times and it's at those times when things like this stand out more than they should.
    (0)
    Last edited by Tarryme; 08-09-2021 at 01:46 AM.

  7. #7
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    It only breaks immersion if you can't accept that beating someone doesn't necessarily mean you killed them.
    (6)

  8. #8
    Player
    ItMe's Avatar
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    Iiiiiiiiiiit's Meeeee
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    Quote Originally Posted by Jeeqbit View Post
    It only breaks immersion if you can't accept that beating someone doesn't necessarily mean you killed them.
    Good point and well said.
    (1)

  9. #9
    Player
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    Quote Originally Posted by Jeeqbit View Post
    It only breaks immersion if you can't accept that beating someone doesn't necessarily mean you killed them.
    Exactly. But it's not necessarily me that doesn't accept it but those NPC's involved in the story. "I'm going to kill you" and not "I am going to slap your face". And yet they get away with a slapped face. It can't help to be somewhat jarring.
    The story overall is well thought out and flows as best it can when you take into consideration that it's tied to a game but there are points were the delivery could do with a little work.
    What would work better with the small addition of..

    Goodie says to baddie "I'm going to kill you"
    Fight takes place and goodie wins.
    Baddie says to goodie " Please don't kill me. I have a child and 14 wives to feed"
    Goodie returns with "oh okay then but don't do it again"
    Baddie hobbles off into the sunset.
    (0)
    Last edited by Tarryme; 08-09-2021 at 04:58 PM.

  10. #10
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    Frizze's Avatar
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    Lets see if i can put some coherent thoughts here. Based on your other post on this subject, im going to assume you started thinking more deeply about this following the final fight on Baelsar's Wall. Ill use that situation for my example. And i guess ill toss it all behind a spoiler tag, just incase someone who hasnt gotten that far stumbles in.

    So this is how i saw that situation. You came to stop the Griffin. Defeat the commander, and get the troops to withdraw before the skirmish turns into a full on war with Garlemald. The overall plan was probly to bring them to the eorzean alliance leaders so they could argue their case for us liberating ala mhigo, though obviously we never got a chance to find out for sure. Since we wanted them alive, we would have been pulling punches here and there. We would have avoided a killing blow if we could just knock him out or in some other way incapacitate him. Once the fight stopped, we would have been willing to let him talk(at least a little) since we wanted him to go along with us.

    Ilberd went to the wall to die. He had an army of believers to lend faith, he had at least a rudimentary understanding of the summoning process(likely from Elidibus), and he had the recovered eyes of nidhogg to provide the necessary aether(and mayhap a bit of rage). He knew that his death would be the final step of the ritual. He would have fought with everything he had, he would have taken chances a normal fighter wouldnt, and it would have taken a good deal of effort to get him to stop fighting. Given the chance to talk, he was happy enough to explain his plan because at this point he had "won". His people were already sacrificed, and stopping him from killing himself to finish the ritual would have been hard if not near impossible. And sure enough, once we realized his plan he proceeded to jump off the roof to hasten the death part.


    I hope that made some sense. I should know better then to type these when im short on sleep.
    (4)

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