
Originally Posted by
Cebo
Those who argue it lays the foundation and is necessary for world-building really oversell it. Things like Good King Moogle Mog, Leviathan/Ramuh, the Ivy's subterfuge etc. could all have been on the chopping block (ie. moved to sidequests), without much loss to the primary narrative. They could easily just trim it down to the Monetarists subplot, the Doma refugees/Yugiri's arrival and Alphi establishing the Crystal Braves, and move right on to Lady Iceheart and Moenbryda's arrival. Hell, even the Monetarists, while critical for 2.55's conclusion, is basically a footnote for the rest of the game, so even that's scrapped in later expansions. Unlike later expansions where the post-HW, post-SB, and post-ShB quests continue the narrative from x.0 - x.3, and have their big moments...ARR's 2.0 - 2.3 is the definition of filler content.
Incorrect. Going to point this out in a block to avoid spoilers for others, because this is spoilers for the entirety of the game.
Good King Mog hinted at how Primal summoning works, that it makes what you BELIEVE come to life, not the actual individual, which we find out in HW. Leviathan showed that the Echo allows body hopping, hinting strongly at how connected it is to the Ascians and what somebody could possibly do with it. Ramuh hinted that things are not as black and white as we think, and that light and dark are two sides of the same coin. Ivy's subterfuge was a warning not to trust those close to us so easily, something that hit us hard with the betrayal by the Crystal Braves, and much later with Misija's betrayal in Save the Queen.
Everything is foreshadowing future events and knowledge, so it is all important to the plot in the grand scheme of things.