Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24

Hybrid View

  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    The speed of levelling obvious.. (power levelling for example)
    Barring Power Levelling, the speed of leveling prior to 31 is still quite fast enough. I wasn't even thinking of power levelling, as for that one doesn't even bother with any gear prior to their 30s.

    Also, don't forget that content prior to endgame is not balanced around materia-enhanced gear, and thus nobody is expected to have enhanced gear. This explains both the very small values of materia stats you can feasibly obtain at lower levels, as well as the higher tendency to materia enhance everything after 41.
    (1)

  2. #2
    Quote Originally Posted by NoctisUmbra View Post
    I don't see what flaw I am excusing it with.
    Obviously the fact they used the common sense he said they lacked. Since as you stated, 41+ is where most people spend most of their leveling time as well as the where pretty much any gear worth using for the longest that wasn't purely u/u is in the 41+ range, especially during the 'optimal' stage of gear.

    He's not here to listen to reason Noctis, he's here to question SE's design for no reason.
    (1)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Well if thats the case why not just make materia an end game only activity .. if it doesn't matter ?

    Why even have Tier 1 if its not worth the time or effort to meld lower level gear ?
    (1)

  4. #4
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jinko View Post
    Well if thats the case why not just make materia an end game only activity .. if it doesn't matter ?

    Why even have Tier 1 if its not worth the time or effort to meld lower level gear ?
    Options.

    /10cha
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rau View Post
    Options.

    /10cha
    So why don't you get options for level 20-31 ... lol did you not read any of the thread ?

    Bleh never mind, this forum gets worse by the day.
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Took the words from my mind ..

    I didn't really think about the last bit in regards to lower level players being able to make money through the sale of materia.

    You are quit right that as it stands low level materia is pretty much useless outside of grinding for the Gamblers Crown.

    I've heard on a few occasions that new players find it hard to make money when they first start the game, materia would definitely help in that respect.

    As high level long term players I think we forget how hard it can be starting out in a game that has an established economy, and as you say lack of low level players materia could give an advantage on both accounts.
    (3)
    Last edited by Jinko; 04-28-2012 at 02:54 AM.

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    When I mention 41+ taking more time, I am including all endgame activity as well. Materia is an active system even at capped level, and the focus of it isn't primarily for leveling.

    That being said, it is also in part a form of customization. A way to make your gear your own with your choice of melds even at lower levels. As far as expected use goes, however, as suggested by the devs and Yoshida directyl, endgame content is balanced around players having gear with stats that equate to a single high tier meld on everything. For that reason we can understand that most of the Materia system's merit comes at higher and capped levels.

    That is the reason the system is so top-heavy, because it is being balanced in such a way. Most of the confusion comes from both tier IIIs and IVs being 41+. People naturally expect it to all be spread out- which is what I feel is more like what sounds sensible on paper- but in fact by design tier IVs exist to essentially be rare and more potent versions of tier IIIs, while lower tiers exist to add customization to lower levels.
    (3)

  8. #8
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    When I mention 41+ taking more time, I am including all endgame activity as well. Materia is an active system even at capped level, and the focus of it isn't primarily for leveling.

    That being said, it is also in part a form of customization. A way to make your gear your own with your choice of melds even at lower levels. As far as expected use goes, however, as suggested by the devs and Yoshida directyl, endgame content is balanced around players having gear with stats that equate to a single high tier meld on everything. For that reason we can understand that most of the Materia system's merit comes at higher and capped levels.

    That is the reason the system is so top-heavy, because it is being balanced in such a way. Most of the confusion comes from both tier IIIs and IVs being 41+. People naturally expect it to all be spread out- which is what I feel is more like what sounds sensible on paper- but in fact by design tier IVs exist to essentially be rare and more potent versions of tier IIIs, while lower tiers exist to add customization to lower levels.
    It wouldn't appear that you read my post judging by your response.

    Anyhow I will concede lvl 50+ content makes up the majority of the end game, but you can hardly consider any of the primals or AV/CC to be 40+ lvl content...
    (0)

  9. #9
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Matsume View Post
    It wouldn't appear that you read my post judging by your response.

    Anyhow I will concede lvl 50+ content makes up the majority of the end game, but you can hardly consider any of the primals or AV/CC to be 40+ lvl content...
    There's nothing past 50. 50 is included in 41+.
    (1)

  10. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Matsume View Post
    It wouldn't appear that you read my post judging by your response.

    Anyhow I will concede lvl 50+ content makes up the majority of the end game, but you can hardly consider any of the primals or AV/CC to be 40+ lvl content...
    Oh, I did. In response I wanted to point out the relevance of endgame content and how it is a major focus for effective materia-use and much more so than leveling as a whole, rendering any arguments based on leveling secondary in importance.

    That being said, I should have mentioned that I don't see how Jinko's expected distribution would stimulate the economy, even for lower level players, in any way realistically speaking. With a distribution like that we'd have said levels producing said tiers of materia and all we'd see instead is tier IIIs being much less prevalent and less-used and an increase in the number of tier IVs. Tier Is and IIs would remain as is because people don't ignore them only due to power leveling. They ignore them due to them being an unnecessary investment beyond customization.
    (3)

Page 2 of 3 FirstFirst 1 2 3 LastLast