Whenever an NPC stops chasing you and returns to their original location, the DoTs are not being negated like they are supposed to.
Whenever an NPC stops chasing you and returns to their original location, the DoTs are not being negated like they are supposed to.
Are they supposed to be negated?
It would be nice if they did get negated, but I don't think anything is functioning incorrectly...
That would sure help with resetting prepull hunts. It’s been like this all along, good suggestion.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.