Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100

    The problem with jobs?

    Now I don't see it how often talked about, but it has been a uncommon complaint how most jobs in this game usually just do the same amount of damage no matter the bosses and monsters involved when you're playing a synced instance or raiding and the overall damage from your group is always going to be same even if you're all playing at your best. Even having the current high end Gear provides just a minimum boost and nothing more. I mean the high end crafting gear seems to have more of a noticeable effect than the battle gear

    Unless its POTD and HOH (that just kind of nullifies it all) or your a BLM (insert BLM memes here).

    Also the over world monsters being largely weaker...and well nothing to write home about as any job can just curbstomp those.

    So the question is why not give bosses and monsters weaknesses and resistances depending on the job being used to make all the jobs more interesting?

    For a Flan for example its weak against Magical Ranged DPS via spells, but highly resistant to Melee and Ranged DPS.

    Sure this "may create some inevitable issues" because people are bound to block others in PFs because they want certain jobs for raids mostly (which they already do to some extent).

    In dungeon runs this shouldn't be a issue because you have the usual 3-4 bosses + mobs that will all have their resistances and weaknesses.

    In a way it might get players to play other jobs so they can learn to be comfortable playing said jobs if needed.

    Like for me I'm always playing Dragoon, but I found a boss was weak to Samurais and said party prefers a Samurai I could try to get out of my comfort zone to try it out.

    That is just my 2 cents, during my time playing this game I really did notice that no matter the job that it will always be the same amount of time and damage no matter what you're fighting and that it seems it be Gear+PlayerSkill dependent more than anything else which to me isn't all that fun if there is no Job+bonus damage at play.

    This isn't just my opinion, others expressed that most jobs in any given group roughly do the same amount of overall damage no matter what, emphasis on roughly as the numbers can slightly vary but not by very much.

    One last thing on how would you solve the raiding aspect...well

    I believe if certain jobs were given buffs that allowed lets say a Magical Ranged DPS gave a Melee DPS to bypass the Flan's resistance bonus, but only do normal damage that it will offer more dynamic and fun strategies in Roulettes, and raiding.

    Maybe this isn't the kind of game for that, I know a long time ago there were Elemental Materia and that didn't work out. I just wish the jobs in the game were not all samey you know? Its the problem of the journey always being the same and it becomes less rewarding the more you do it over and over again.

    I'm alittle bit all over the place with this text, but I hope I made sense.
    (2)
    Last edited by Kaliesto; 08-06-2021 at 01:23 PM.

  2. #2
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    They did this already. Got rid of it because people would lock out jobs completely, or some are locked out completely (Melee locked to Dragoon/Ninja only until Shadowbringers for instance). Also seeing the post shows you or whoever else you're speaking for has no idea what they are talking about when it comes to damage. If they're doing the same damage, then it is more than likely that the classes either are doing similar (which only two of them do on dps jobs, tanks is similar), or B. One of the dps is not as good as they think they are. Inb4 Dancer is one of the jobs being compared to despite being the lowest in the game.
    (11)
    Last edited by Enjuden; 08-06-2021 at 01:31 PM.

  3. #3
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Enjuden View Post
    They did this already. Got rid of it because people would lock out jobs completely. Also seeing the post shows you or whoever else you're speaking for has no idea what they are talking about when it comes to damage. If they're doing the same damage, then it is more than likely that the classes either are doing similar (which only two of them do on dps jobs, tanks is similar), or B. One of the dps is not as good as they think they are. Inb4 Dancer is one of the jobs being compared to despite being the lowest in the game.

    Just it is a complaint I've seen here or there, they accuse all DPS just amounting to the same overall damage per raid or dungeon raid if all playing at their best. Basically each job being just a copy-paste with nothing dynamic about them other than just a different set skills that lead to the same overall damage output as a group again IF your whole group plays at their best. No bonus damage vs slashing, piercing,etc , elemental weaknesses, no nothing.

    Dancer even if considered the lowest will always contribute to the same overall group damage "roughly" minus very few points.

    The point I'm making I really do wish Bosses and Monsters overall had more strategy to them over than move over here to not get hit by mechanics.
    (1)
    Last edited by Kaliesto; 08-06-2021 at 01:41 PM.

  4. #4
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaliesto View Post

    Dancer even if considered the lowest will always contribute to the same overall group damage "roughly" minus very few points.
    I'm a Dancer main. We contribute to the group damage via buffing our dance partners and the rest of raid. In a group of players of equal skill and gear if my personal output is at the top of anyone's damage charts something is going very wrong.
    (12)

  5. #5
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaliesto View Post
    No bonus damage vs slashing, piercing,etc , elemental weaknesses, no nothing.
    This very much used to be a thing and it became far too divisive. Certain jobs used to make mobs weaker to their type of damage and things had elemental weaknesses.. so it's pretty much a matter of the method they tried pulled away from their vision of how the game should be played, I.E. everyone should be able to play the game as whatever they want.
    (7)
    Last edited by Krotoan; 08-06-2021 at 01:42 PM.
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #6
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Krotoan View Post
    This very much used to be a thing and it became far to divisive. Certain jobs used to make mobs weaker to their type of damage and things had elemental weaknesses.. so it's pretty much a matter of the method they tried pulled away from their vision of how the game should be played, I.E. everyone should be able to play the game as whatever they want.
    Oh so that what happened? Well if the playerbase spoke long ago on it then I can't really argue against it.
    (1)

  7. #7
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaliesto View Post
    Oh so that what happened? Well if the playerbase spoke long ago on it then I can't really argue against it.
    To be absolutely fair.. i don't remember it very well because at the time I wasn't super committed to any sort of build or keeping track of an actual rotation (I was very much just playing through the story and watching stuff in wonder), but I don't think it was like player pushback, the devs just noticed that people started to gravitate towards certain comps and "builds" VERY heavily and that's not what they wanted.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kaliesto View Post
    Well if the playerbase spoke long ago on it then I can't really argue against it.
    It's not just that the playerbase spoke against it, but the devs didn't care for it either..

    We used to have elemental weaknesses/resistances too, but the devs saw people abusing it to cheese content in ways that made them increasingly unhappy, like parties of Black Mages loading up on materia that boosted damage for whatever element the boss was weak to and just burning it down before it could do mechanics.

    The breaking point was when it became the regular to rock 1 healer 7 dps parties on Rhamu EX where a single Titan Egi tanked. After that they didn't even wait for a patch to remove the elemental wheel, they just hot fixed it out.
    (0)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,258
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kaliesto View Post
    Oh so that what happened? Well if the playerbase spoke long ago on it then I can't really argue against it.
    It is the nature of the beast. Whenever they introduce this kind of utility to MMOs like this, it's inevitable that certain player options will be locked off content. Players love to min-max even when it isn't really needed... I honestly can't think of a MMO that pushed something like this and didn't change at some point.

    The best you can bet or wish for, I suppose, would be more of non-detrimental (ie. Curing Waltz), personal (ie. Manaward) or niche (ie. Holy's stun) utilities. Basically anything else that would provide direct dps boosts.
    (0)

  10. #10
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kaliesto View Post
    Just it is a complaint I've seen here or there, they accuse all DPS just amounting to the same overall damage per raid or dungeon raid if all playing at their best. Basically each job being just a copy-paste with nothing dynamic about them other than just a different set skills that lead to the same overall damage output as a group again IF your whole group plays at their best. No bonus damage vs slashing, piercing,etc , elemental weaknesses, no nothing.

    Dancer even if considered the lowest will always contribute to the same overall group damage "roughly" minus very few points.

    The point I'm making I really do wish Bosses and Monsters overall had more strategy to them over than move over here to not get hit by mechanics.
    It is a complaint of ignorance and emotion rather than raw data. The numbers are clear for anyone to see if they bothered to look, and the data would show the majority of players refuse to play at that level. If they're talking max damage only, then sure, though the reality is that if you're not doing World Firsts, you're not going to see max numbers from people, and even then you won't see it unless it's the top of the top. If they want to have more strategy, they should start doing EX/Savage without echo and not undersynching it. Otherwise that's all that they are going to get since SE refuses to do more than that for the majority of content.
    (0)
    Last edited by Enjuden; 08-06-2021 at 01:59 PM.

Page 1 of 3 1 2 3 LastLast