They do this in Bozja though.
Eureka had elemental wheel, Bozja has Magic/Physical dichotomy.
They do this in Bozja though.
Eureka had elemental wheel, Bozja has Magic/Physical dichotomy.
But in eureka everyone had the same elemental wheel. It didn't change how you played depending in witch jobs are here. Same with bozja, i think there is a lost action to deal with the magic/physical dmg. It's not like it changed your rotation or anything. In stormblood brds were happy with a drg (if i'm not wrong) because of piercing dmg, anything else was worse and it's not like the drg had a suddent change of playstyle.
But having to know what your opponent instead of just doing your rotation and dodging AOEs is less boring, i agree with that.
The biggest problem with making certain job "worse" against certain type ennemies is the illusion of choice. If playing drg is better than playing nin against a dragon, the only choice added is "you want better dmg or worse dmg ?" add the fact that the player doesn't like drg and it becomes frustrating. The normal response to this is "i want bigger dmg" after all.
Last edited by Juzjuzz; 08-06-2021 at 09:03 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




