Quote Originally Posted by KageTokage View Post
Something that would actually help is adding a no man's land to specific out of bounds portions of zones/instances so that if the bots try their usual teleport hacking shenanigans they'll just keep getting shoved back to the nearest aetheryte.

The funny thing is that seemingly all of the post-ARR zones already have this in place, so it would just be a matter of building on it and fine-tuning it to cover all of the spots the bots typically pass through; particularly dungeons because they can't actually clear those without hacking themselves out of bounds so that the bosses can't hit them.
Indeed . I was always curious as to why you never see the bot armies in HW and on wards . I wonder why they dont or cant add out of bounds auto character removal zones in ARR maps.

Despite my lack of interest in WoW now for many years , I do appreciate their initial attempts with teleport hacking with their, now dated, Warden system which detected sudden jumps in map co-ordinates on all 3 axis , to see that an impossible traversal just took place . A bit like how speed camera systems on motorways can determine average speed between camera nodes .

Heck even The Division 1 & 2 an mmo-lite duo of games , has a decent auto character replacement system for out of bounds areas , of which there are many.