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  1. #1
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100

    A crafters bane : 1-40 gearing

    I do a lot of crafting for new players (Hi my names Vel, and Im a craftaholic...), am I the only one who sees the gear systems and items 1-40 as...haphazard? In some slots you dont get upgrades for 4-7 levels, can this be streamlined? Reviewed?

    Reset so I can craft gear for new players every 2-3 levels instead of having a 35 player with l 26 jewellery?

    Feedback requested, can any crafters dive in and give me their assessment? Am I the only one who thinks some of the ARR crafted stuff needs an overhaul? And WHY in the name of the Twelve is crafter quest gear nq and not hq?

    Me confused...
    (1)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Why would you want to have to craft replacement gear more often though?

    If i26 gear is still your best in slot at level 35, great. You're still up to date and the level 35 recipes are designed with those stats in mind.

    You're just not at those levels for long enough to worry about upgrading gear every few levels, even if it's available.

    If you want to help newbies out by crafting things for them, your time would be better spent crafting levequest and GC hand-ins for them so they can whiz through those early levels and not even need to gear up in the first place.
    (7)

  3. #3
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    My biggest issue doing Isghard restoration on alts was that main/offhand upgrades were not on the same level for all jobs beolow level 50.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by VelKallor View Post
    I do a lot of crafting for new players (Hi my names Vel, and Im a craftaholic...), am I the only one who sees the gear systems and items 1-40 as...haphazard? In some slots you dont get upgrades for 4-7 levels, can this be streamlined? Reviewed?

    Reset so I can craft gear for new players every 2-3 levels instead of having a 35 player with l 26 jewellery?

    Feedback requested, can any crafters dive in and give me their assessment? Am I the only one who thinks some of the ARR crafted stuff needs an overhaul? And WHY in the name of the Twelve is crafter quest gear nq and not hq?

    Me confused...
    Truth be told, yeah, 1-49 is pretty wonky. You can almost get through the entire range with like, 2 sets of dungeon gear gear (the 17 Sastasha/Copperbell/Tam Tara and the 34 Brayflox).

    The sheer amount of gear thrown at you via dungeons makes crafted gear just filler, which is unfortunate for people like yourself trying to find a niche to sell in.
    (2)

  5. #5
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    I’m sure more experienced joboholics will have more relevant points to make, but for crafters wanting to make a difference to newer players, the best thing you can do from my point of view is undercut the NPC vendors on right side gear and weapons, particularly at the low 50, 60 and 70 thresholds. Poetics have the left hand side handled, but pre-50 goes too fast to fret over. Where leveling players need your help is breaking in to each new expansion’s dungeon requirements, and that means weapons and jewelry!

    That’s been my experience anyway. I’ve become a hoarder of weapons and jewelry as I’ve been leveling alt jobs!
    (2)

  6. #6
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Really, crafting gear for newbies is a nice thing to do, but it's generally wholly unnecessary for a variety of reasons.

    1) Upgrades are infrequent as you have noticed. This is because stat increases at low levels have to be small, but this also means that natural levels have more impact than gear for a time.

    2) Dungeon gear provides gear at level for each dungeon, and this gear is always of the caliber of high quality gear of a similar level range. For instance, the Brand New Gear/Foestriker's Gear from the three earliest dungeons provides the same stats as almost all of the crafted gear present through the level 20s with the exception of body and leg pieces. The level 20 dungeon gear provides stats that are on par with crafted gear, even as high as the level 29~31 gear. The level 32 dungeon provides gear that is on par with late 30s/early 40s gear. In this way, gear stats overlap more often than not, before level 50, such that dungeon upgrades can provide a streamlined experience. Couple this with now being guaranteed a piece of gear for the job you are on at the end, including weapons for every dungeon. Lowbie crafted gear just doesn't really have much of a niche.

    3) They won't change this newly implemented take on dungeon gearing, and it was relatively the same, but a bit more RNG based before this with Aetherial gear. You're better off crafting for level plateaus, since tomestones dry up quickly, especially if one is working on multiple jobs. Also keep in mind that earrings generally have no value, due to the pre-order leveling earrings. It is only really after level 50 that dungeon gear stops being upgrades for the most part, compared to crafting gear, but all crafting gear that is between levels is also still awkward between plateaus. It is also rewarded by the MSQ.

    4) Even prior to level 50, gear upgrades are provided by the MSQ. This occurs as frequently as possible with multiple rewards listed to cover every job. The devs fully intended for players to relax on gearing for 5~8 levels, as demonstrated by quest rewards.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,513
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I don't really find it an issue. In fact, I personally find it better as you don't really want to be upgrading your equipment every 5 levels. You can get away perfectly well with upgrading every 10 levels, to be honest. That is if you're leveling from item spam and levequests. You can quite comfortably craft items way into the 40s when your gear on avg is in the low 30s. - Just take advantage of materia extraction (spiritbond) and retrieval

    If you're doing Ishgard Restoration then the only upgrades you really should be getting are at around levels 20, and 50
    (0)
    Last edited by Kaurhz; 08-05-2021 at 02:25 AM.

  8. #8
    Player
    Eric_Riot's Avatar
    Join Date
    Mar 2016
    Posts
    161
    Character
    Eric Gorn
    World
    Siren
    Main Class
    Dragoon Lv 80
    My wife is the Omni crafter and she has made gear for me and all my 7 alts, all level 80.

    Here is what I noticed.
    1-30 Have them earn the "Tabard" Brand-new_Tabard
    This gear lasts quite a while and teaches newbies a very basic understanding of combat. This quest chain starts next to any major city near the "Inn".

    1-49 hodgepodge is pointless to craft because you level SO FAST.
    50-59 HQ I-Level 115 Gear
    60- 69 HQ I-Level 225 Gear
    70-79 HQ I-Level 385 Gear
    80 HQ HQ I-Level 510 Gear

    Gear crafting starts at level 50. Everything prior to 50 is just meh. Between the Tabard gear and the 115 there really isnt anything to craft.
    (1)

  9. #9
    Player
    Eric_Riot's Avatar
    Join Date
    Mar 2016
    Posts
    161
    Character
    Eric Gorn
    World
    Siren
    Main Class
    Dragoon Lv 80
    Here is the starting set:
    https://ffxiv.gamerescape.com/wiki/Brand-new_War_Set

    Which comes with this nice buff:
    https://ffxiv.gamerescape.com/wiki/Brand-new_Ring
    "Increases EXP earned by 30% when level 30 and below" great for when they want to level more the one class.
    (0)

  10. #10
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    The most important set of gear you could craft for new players is the level 50 HQ crafting/gathering gear. Players can then explore the fun behind Master Recipes themselves as they wend their way from ARR into HW. A full set of Artisan's/Forager's Gear goes a long way toward providing some early two and three star crafting to get them excited for what comes next.
    (2)

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