You forgot to add in [Place], and [Heel], though none of those really matter too much since SCH's iteration from Stormblood to Shadowbringers. If they only bring back Faerie management. ;-;Honestly, if you think that WHM has a lot of buttons you should just add another hotbar and adjust your keybinds. I don't even think that SCH has enough buttons, WHM is even simpler because a lot of their abilities are used almost nowhere so you don't need them.
This is how my hotbar looks like for SCH, the alleged healer with too many buttons. I still have 5 free slots in the three hot bars I use for combat and I even put Physick down.
WHM needs even less space than SCH. I am on my alt right now so I can't take a screenshot of my half-empty action bar when I play WHM.
I have keybinds for them: Shift+1 for Place, Shift+2 for Heel, Shift+3 for Stay and S+ESC for Away. I don't think I can put them not my action bar and there is no point tbh, they are just commands without any cooldown which I can use at any time even while casting which is really nice.
The commands would only fill space on my hotbar. And as far as I know, you can't really drag pet commands into hotbars right now. You have a special pet hotbar with all of the commands which again, fills up space so for me it's hidden.
You can't drag commands from the Pet Hotbar to your Hotbar, but if you open the Abilities and Traits window you'll see there's a little Carbuncle icon for the Commands section. That will show you all the Pet Commands and those you can actually drag down to your Hotbars.
Personally on my WHM I have 33/36 occupied slots (3 x12 hotbars), on SCH I even had to macro some stuff together because I didn't have enough space.Honestly, if you think that WHM has a lot of buttons you should just add another hotbar and adjust your keybinds. I don't even think that SCH has enough buttons, WHM is even simpler because a lot of their abilities are used almost nowhere so you don't need them.
This is how my hotbar looks like for SCH, the alleged healer with too many buttons. I still have 5 free slots in the three hot bars I use for combat and I even put Physick down.
WHM needs even less space than SCH. I am on my alt right now so I can't take a screenshot of my half-empty action bar when I play WHM.
If you decide to not place all the buttons you have available, yes, the hotbar will be empty, but that's not how it supposed to be. I mean you don't even have health, mana or stat potions in there so...
In addition to that, your keybinds are so messed up that drives me crazy, like Alt+Z what the actual ****
Friendly tip for health purposes, consider remaking your keybinds.
I'd rather have an aggressive toxic player in my party than a happy UWU ignoring mechanics and doing negative DPS.
If we're ignoring things like potions and limit break and just sticking to job abilities, White Mage has twenty-nine. And that's if you slot useless crap abilities like Repose and Fluid Aura. Astrologian has thirty-five. And people can hotbar their abilities just fine. If White Mage has "too many abilities", I have no idea how anyone plays any other job in this game. White Mage has noticeably, significantly fewer spells than both other healers. Its bloat is in its useless, redundant abilities. It in no way has "too many" spells.
If ya'll cant put 26 spells on your hot bar idk how ya'll play jobs like sam and pld
Last edited by Acece; 08-16-2021 at 05:44 AM.
Thats my point... you keep saying "IF YOU IGNORE THINGS LIKE XXXX" but that's not what you should be doing. All kinds of potions, LB, utilty spells, etc should be kept in the hotbar for when the right situation comes.If we're ignoring things like potions and limit break and just sticking to job abilities, White Mage has twenty-nine. And that's if you slot useless crap abilities like Repose and Fluid Aura. Astrologian has thirty-five. And people can hotbar their abilities just fine. If White Mage has "too many abilities", I have no idea how anyone plays any other job in this game. White Mage has noticeably, significantly fewer spells than both other healers. Its bloat is in its useless, redundant abilities. It in no way has "too many" spells.
Is Fluid Aura gonna do anything for you in savage content? No.
Is there content beyond savage where everything has it's uses? Yes.
Maybe instead of ignoring half the spells because "it's a dps loss" or some stupidity like that as if you were going for world's first, which you aren't, you could figure out what to do with them.
Judging by the upvotes I'm sure half the people here only use Cure 2, Medica 2 and Dia, then you wonder "wHyY iS tHIs so BoRINg mY HotBarZZ aRE eMptY zzZz".
I'm done with this thread, luckily for me SE doesn't care about any of your suggestions.
I'd rather have an aggressive toxic player in my party than a happy UWU ignoring mechanics and doing negative DPS.
There's a reason why people don't use fluid aura other then to meme. I don't think I've ever used it since I unlocked it and got confused why it did no damage.Thats my point... you keep saying "IF YOU IGNORE THINGS LIKE XXXX" but that's not what you should be doing. All kinds of potions, LB, utilty spells, etc should be kept in the hotbar for when the right situation comes.
Is Fluid Aura gonna do anything for you in savage content? No.
Is there content beyond savage where everything has it's uses? Yes.
Maybe instead of ignoring half the spells because "it's a dps loss" or some stupidity like that as if you were going for world's first, which you aren't, you could figure out what to do with them.
Judging by the upvotes I'm sure half the people here only use Cure 2, Medica 2 and Dia, then you wonder "wHyY iS tHIs so BoRINg mY HotBarZZ aRE eMptY zzZz".
I'm done with this thread, luckily for me SE doesn't care about any of your suggestions.
If playing bad makes things more fun for you then go for it dude but saying it's the "correct way of playing" is ridiculous at best
That's like saying ice mage is the correct way to play black mage or playing free style sam is the best way of playing it lol.
Did you even read my post? I wasn't telling you to ignore useless spells at all. What I *said* was, if you set aside things like potions and LB because those are things all classes have in common, and only look at the differences between jobs, White Mage has SIX fewer abilities than Astro does. Meaning your complaining about WHM being "too full" is ridiculous, because nearly all classes have far more abilities than WHM does. Add on top of that the fact that WHM has more useless abilities than AST does, and that gap widens even further.Thats my point... you keep saying "IF YOU IGNORE THINGS LIKE XXXX" but that's not what you should be doing. All kinds of potions, LB, utilty spells, etc should be kept in the hotbar for when the right situation comes.
Is Fluid Aura gonna do anything for you in savage content? No.
Is there content beyond savage where everything has it's uses? Yes.
Maybe instead of ignoring half the spells because "it's a dps loss" or some stupidity like that as if you were going for world's first, which you aren't, you could figure out what to do with them.
Judging by the upvotes I'm sure half the people here only use Cure 2, Medica 2 and Dia, then you wonder "wHyY iS tHIs so BoRINg mY HotBarZZ aRE eMptY zzZz".
I'm done with this thread, luckily for me SE doesn't care about any of your suggestions.
You don't ignore those abilities because they're "a DPS loss". You ignore them because in nearly all content they're literally useless. Fluid Aura isn't going to do anything for you in savage content. It's not going to do anything for you in dungeons. It's not going to do anything for you in the field. In FATEs. In trials. It may do something for you if you're soloing Palace or Eureka. I've figured out what Fluid Aura does. It causes a debuff that breaks early if you do anything else to your target that lasts approximately the same amount of time it would take to kill the thing you're casting it on anyway. That doesn't require 4D chess to determine its use. It's just useless in most content. End of story. I'd love if they made it useful. Like it was in Heavensward.
You ignore half of your spells because they're directly inferior to your other spells in every single situation apart from soloing incredibly specific, difficult content. My White Mage hotbars have literally everything you're complaining about on them. Repose is there, as is Fluid Aura. As are stat potions, mana potions, echo drops, and the whole nine yards. They're in out-of-the-way spots I can click on if I really need them instead of convenient slots, but they're there. My hotbars still have a bunch of emotes, deleted skills, and random mounts on them. Because they're near-empty. AND several of the spells are worthless on top of that. White Mage in no way has "too many abilities".
I at no point in this entire thread even remotely hinted that WHM had too many buttons. The post you are referring to is in reference to someone else who claimed that WHM hotbars are literally empty, despite the fact that multiple DPS jobs have less than they do. Context, people.
"And all the Hyur's say I'm pretty sage – for a White Mage!"
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