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Thread: WHM 1-2-3

  1. #51
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Marc-Vigar View Post
    Personally on my WHM I have 33/36 occupied slots (3 x12 hotbars), on SCH I even had to macro some stuff together because I didn't have enough space.

    If you decide to not place all the buttons you have available, yes, the hotbar will be empty, but that's not how it supposed to be. I mean you don't even have health, mana or stat potions in there so...

    In addition to that, your keybinds are so messed up that drives me crazy, like Alt+Z what the actual ****

    Friendly tip for health purposes, consider remaking your keybinds.
    Let me guess, you have fat fingers?

    Though, in all seriousness, the only changes I would make are minor. I am already used to my keybinds.

    Alt+z is so easy to use, I really don't get your point. And if I have to use it, I will use it after casting ruin which is on Z so all I have to do is move one finger to alt and get dissipation. Even if I use it when I am spamming my AoE moving fingers from 3 to Z is not an ordeal, it is a lot easier than pressing 6 because then my hand has to move away from WASD so I will lose control over my character.
    (0)

  2. #52
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Alt+Z is my UI hide button. While I mostly move with double mouse buttons, I still have my hand rooted to the WASD keys (and bind everything around that), so that I can flit between mouse movement or keyboard movement on a whim, thus having Alt+Z as an actual heal button -- frequently pressed or not -- would be extremely uncomfortable. Each to their own I guess.

    When I want to think of button bloat, I think of almost any version of Resto Shaman in WoW from vanilla to the present, except the present day has you pressing 'most' of them, whereas the old was rife with stuff worth keeping on your bar even though you'd not press it much.

    FFXIV Healers compared to that have no concerns, yet my issue was specifically aimed at those calling WHM bars a literal graveyard. Compared to Dancer, Machinist, Warrior, and various other classes, they have quite a few more, and there's not all that much extra when playing the likes of Scholar, unless you happen to get a tonne of extra buttons from 70-80 job quests. I'm one of those people who like to take even unusable buttons from the Actions & Traits and organize them on my bar while levelling them.





    Scholar basically replaced my pot buttons. At best, it fills up what I've openly assigned to combat-only buttons with no extras. I have yet to play a class that goes beyond that, with most having less rather than more.

    I have an auto-button so I can start thunking enemies upside the head mid-cast, and while Fluid Aura gets next-to-no presses, I've started solo'ing Palace of the Dead, which absolutely does contain bindable enemies. Repose was pressed somewhat while levelling or doing certain Leve's, but same deal applies. You'd rarely ever press that or Fluid, but there are some situations where you might, and we can't account for Endwalker.

    So yes, I keep them ALL on the bar. If I was a die-hard minimalist or someone who was focusing on very, very specific content where there would be even less reason to use buttons like that, then I'd happily remove them and forget they exist, but alas.
    (0)
    Last edited by RopeDrink; 08-30-2021 at 04:31 PM.
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  3. #53
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    And yet there's plenty of real estate on my hotbars for removed abilities. Astro yeah, I'm running out of space. Anyone claiming that White Mage is "too full" or "can't handle any more abilities"? White Mage has the fewest keybinds among healers, and it's not even a close contest. Astro and Scholar have not one or two, but over five more keybinds than White Mage does, and that's even if you discount entirely worthless things like the distinction between Summon Eos and Summon Selene. If White Mage is full, I have no idea how anyone would play Scholar.

    5+ keybinds isn't some tiny quibble, it's an entire expansion worth of spells.
    (3)

  4. #54
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    I prefer having healing rotations than damage rotations
    if i want to have interesting Damage rotations, I'd just go play tanks or DPS.
    (0)
    Last edited by Aword3213; 08-30-2021 at 10:00 PM.

  5. #55
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I personally like the idea of dps rotation. Quake/flood/tornado please! For added interest, make it partly proc based. Example

    stone-water (instant gcd attack, combo eliminates mp cost) which can proc glare or dia if comboed. Glare recovers mp, dia is a shorter dot. You can expend a chunk of mp for an elemental burst which changes your spells to Quake, flood and tornado. Tornado is like fan dance 3 and comes from aero 3. Aero 2/4 meanwhile turns into banish which grants a lily

    This way, you can do damage, and if you happen to want a lily, you can do some dps to get it.
    (0)

  6. #56
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aword3213 View Post
    I prefer having healing rotations than damage rotations
    if i want to have interesting Damage rotations, I'd just go play tanks or DPS.
    We already have a healing rotations that nobody who knows how to play uses. Cure I -> free Cure II and Benefic I -> crit Benefic II.

    Healers most definitely don't need a healing rotation. They need actual DPS spells with impact.

    Funny how you say that you would play tanks or DPS when you want a rotation. As if tank's job ain't to mitigate damage. I think they should have their offensive GCDs removed and be given a mitigation rotation instead. They are tanks after all. If people want a DPS rotation they should play DPS.
    BS
    (0)

  7. #57
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Please stop adding the 1.2.3 button for dpsing to healers, this is the wrong direction to take in general

    What people should be thinking about is "interactions" between spells and such to make a healer "think" and not fall asleep

    For example we can ditch white mage "light" crap and revert back to Air/Earth/water spells and just make fun interesting interactions base on those effects

    I don't want to spam 11111 or use 1,2,1,2 this is NOT interesting

    I mean yeah I played since ARR early access, even back then u was still spamming stone, but u had more dots back then which u still had to wait awhile to refresh them anyway

    Healers needs interactions around their kit as a whole , and allow co healers to also have fun interactions

    Like I don't know for example a white mage casts stone at the target, it produces "stone fragments" for the white mage, now the white mage can use the fragments on either a hard hitting move, or a damage reduction buff on the tank, whilst the damage reduction buff is a active, each water "healing spell" reduces the reduction buff away

    It's a bad example but u will kinda get what I'm going for , se need to focus on 'interactions" between healers and more interesting interactions in their own kit

    I don't want to see a combo system for healers, I want synergy in fun ways so I don't feel disconnected with my co healer or within raids

    Pressing 1 ogcd to heal between being a glaremage throughout the fight is NOT fun or both healers use a ogcd to heal a mechanic just to go back to being a broilmage/glaremare/malificmage

    But as people pointed out...we don't even need to use our entire kit, I legit did lunar bahamut dungeon last night....healed with "drumroll" 2 benediction ....and lots of holy/glare/dia/assize usage, was bored out of my face, that I was legit playing the Nintendo switch whilst standing still spamming holy or glare
    (1)

  8. #58
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    I even get bored in raids aswell, especially when my co healer partner is 100% using Aoe healing consently for no reason, which forces myself to turn into a glaremage, as a whitemage I legit hate scholars / asts who needs to shield 100% over the ho limit when nothing is happening

    Then when a mechanic happens they blow aoe healing like a madman until everyone is back to full hp, even know nothing is gonna happen in atleast 10-20sec to the raid

    As a white mage I die inside because these types of people makes white mage boring to play, it's often time that the co healer is over healing sooo much that it sucks all the fun away to be a white mage at all, which make our regen redundant and such
    (0)

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