Even in MSQ it's a bit dissapointing when an enemy is presented as strong but if you know how to play: you'll just destroy the poor npc without any efforts.Something like this, or just more SOLO content in general is something I would really like to see in this game.
I'm one of those players who's willing to min/max and gear/study up for tough fights with cool rewards, but I'm not willing to join a static and rework my life around it's schedule. I do wish the game would add SOMETHING in the way of challenging and rewarding progression based solo content; whether it be hunts, gauntlets or just stand alone boss fights.



I was expecting something like this to be used with the G-Warrior / G-Savior, where you would get to solo fights tailored to a specific set of skills.
Would love to see it implemented, for our characters or the robot.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


