Quote Originally Posted by Controller View Post
Once again the issue you have is least from what I've seen... noone is talking about the idea. They are talking about what it is. And what it is noone wants. Hell people WISH they had what we have. I've seen it time and time again. You go on the wow forums and they complain that they want what we have and wished the systems they hacve never got to the game. We are spoiled compared to them. I dunno.. just seems like people here are looking over there with the grass is greener idea.. and me seeing people like Asmongold and other WoW creators leaving WoW for things you guys are asking for. So unless I'm missreading everything I'mma side with no.

Plus we HAD harder dungeons ... and look what happened. WE have a VERY EASY mode for STORY content. How'd we get here? Because people complained about STORY CONTENT. They aren't going to give you harder 4 mans when we have people who can't even defeat a story boss. Besides there's deep dungeon, savage, extremes and ultimate. If you need more then this isn't the game for you cause again... when it was harder people complained.
Except you're relying on conflation. The problems most people have with M+, for instance, are rarely anything core to M+. It's keys. It's the vault. It's the drop rates. It's the reward scaling. All things exterior to the gameplay itself.

And it's not that no one ever talks about the idea of progressive or player-chosen or scaling difficult in dungeons. I have. Forte has. More than a dozen threads by now have. The problem is that the conversation is so frequently derailed by those who go out of their way to ignore the contexts of the requests and harp on already-known problems external to other iterations of the system in question. At this point, a quarter of all avenues likely ever to be available to an MMORPG can be condemned merely by half-understood association to WoW. It's stupidly reductionist.