Quote Originally Posted by Shurrikhan View Post
But, but, the people who pride themselves on having barely touched it, if at all, tell me it's horrible! It actually killed this one guy's neighbor's goat and badmouthed his cat. /s


Really, though... it's nearly drool-inducing to imagine scalable content without all the WoW-wrapped BS:
No keys. No weekly affixes (outside of maybe light bonuses during Relic grinds, but that'd be dungeon-specific). No Vault. No ilvl crawl.

Just pick the dungeon you want to do, at whatever difficulty level you want to do it. Add, if you want, whatever "Trial" (i.e., a cohesive set of dungeon-adjustment or "Affixes" actually tailored to feel cohesive together) to make some things easier and other parts harder, but generally just... fresh/different. Use the rewarded currency to actually buy the pieces you want, instead of being forced to wait on RNG. Unwanted drops get automatically converted into currency.
/chef's kiss
Once again the issue you have is least from what I've seen... noone is talking about the idea. They are talking about what it is. And what it is noone wants. Hell people WISH they had what we have. I've seen it time and time again. You go on the wow forums and they complain that they want what we have and wished the systems they hacve never got to the game. We are spoiled compared to them. I dunno.. just seems like people here are looking over there with the grass is greener idea.. and me seeing people like Asmongold and other WoW creators leaving WoW for things you guys are asking for. So unless I'm missreading everything I'mma side with no.

Plus we HAD harder dungeons ... and look what happened. WE have a VERY EASY mode for STORY content. How'd we get here? Because people complained about STORY CONTENT. They aren't going to give you harder 4 mans when we have people who can't even defeat a story boss. Besides there's deep dungeon, savage, extremes and ultimate. If you need more then this isn't the game for you cause again... when it was harder people complained.