Quote Originally Posted by Valkyrie_Lenneth View Post
OK, let me rephrase that. It would have the most impact in savage, where it would also be more annoying.

I started raiding during coil, and coil is still my favorite raid series. No other raid has measured up to it for me. The trash pulls and exploration bits aren't what made coil great. They really only added to the atmosphere, which they have used solo instances and secondary areas for now.

And your right, my taste doesn't determine the games direction. The overall taste does. And you know what everyone did? They invented ways to skip trash in raids. Sac pulls, completely ignoring them all together in t10, etc.


Savage and ultimate exist for those who want a challenge, as does solo potd and hoh
Atmosphere is huge, and you know, if it was your favorite raid series maybe they were on to something, trash pulls included, because they were weaving in a story with atmosphere and all instead of just thinking about boss fight after boss fight. The evidence, by your own words, points to the fact that your favorite raid series included elements of exploration, whereas, the other raid series did not. I can also tell you they probably went about designing coils in a different way because of said dungeon elements to it, leading to better content. ITs okay for people to sac pulls, and ignore them all together once they are on farm mode, but the first time they went in there I can probably tell you they didn't do that and they went in with a sense of awe.

Savage is kind of easy, Ultimate is about right. But they are no scapegoats to make the rest of the game a joke. So likewise, they can introduce more challenging content for those that enjoy it, while probably also creating easier modes for those that don't want to bother, seems like a win-win to me, and since rewards wouldn't change, I see no point in your argument that only seeks to limit what devs do instead of encourage more diversity.

Plenty of these posts come up almost on a weekly basis, so a good chunk of the playerbase is dissatisfied, and noone here is suggesting getting rid of casual content so I don't know what your beef is against people who want challenge outside of a few select raids.