The mechanics of old. The early dungeons were what I like to call an infodump. You learned your utility, your class, how to dodge, basic spells and combos.
After 6 years and all classes maxed out, I want to demolish. I am the godsdamned warrior of darkness.
But fine, imagine we did make a max level Haukke or Qarn. Better players would have to carry lesser/inexperienced players. Dungeon roulettes, which are supposed to be a quick daily, are turned into an 1hr+ pepemode.
Even in ESO, people have the ability to explore but most do not.
Roulette are baseline activities and should stay that way.
Yeah, that wonder wanes.2) Raid design too has simply turned into boss arenas, with no dungeon to actually explore. The boss encounters themselves are great, but I have not felt the same sense of wonder exploring a raid, as I did in Coils. It's sad that after 8 years playing this game, nothing has topped the experience of first venturing into Icecrown Citadel in WoW.
As someone who did raid ICC, Cata, MoP, the RP experience of killing mobs became an annoyance each weekly clear.
Especially ICC. What a nightmare. It wasn't fun after the third month. I just wanted to kill the boss so I could weep at another week of no gear and no mount.
Yes, they do. But SE tends the wounds of those who are easily traumatized. Also, how dare you try to exclude people an induce more trauma.3) 4-man dungeons and Savage raids need scaling difficulty. Savage is challenging, but since they are now designed to be cleared in initial crafting gear, they are completed rather quickly in a patch cycle, leaving very little to do for months on end. SE can take a page from Blizzard's book and introduce a scaling + system; ie. if you clear a dungeon/raid, you can then attempt a +1 version that scales enemy health/damage (eg. reverse echo), and then +2, and so on. Rewards for these challenges could include additional tomestones, titles, minions, and mounts.
On a serious note, SE typically does not like the idea of rewarding highly sought after items for higher levels of play (read as skill). It's why the only thing Ultimate gives is a shiny weapon.
While I do like a moderate amount of exclusivity, that is a WoW thing and should stay and die with WoW.
Bozjan gear is born purely out of Eureka's idea of "well if they're gonna be here for the long haul, guess we'll make a sonic belt". I'd hardly call it interesting and more of a hard pass.4) Gear stats are very boring. Besides glamour, there is no excitement to end-game gear when it's only a slight stat improvement, and every materia meld is prioritized for Crit. I would love for more interesting materia options (new competitive sub-stats or enchant procs), set bonuses, or even a trinket slot. I understand balance is an issue. But I also don't think that should excuse SE from not even attempting to make more interesting gear options. They definitely have the creativity in them, as Bozjan has shown. We lack that carrot on a stick to keep playing end-game.
Were it me, I'd remove materia. It has no standing anymore. Ever since Stormblood, materia has just taken this downward dive of uselessness both in the market and the gear. All for the sake of - join me now - inclusiveness.
This inclusiveness includes no advantage over the other at end game. This is a balance game, not a pvp game.
People who often burn out at end game, imo, find there's nothing else to do because
1) they rush it because of fomo (fear of missing out)
2) they play with only the same good players. If you want a challenge, PF is right there
3) end game means ONLY savage/ultimate. PotD ? HoH ? Bozja notes ? Cards ? Mahjong ? there are many challenging carrots, but many savage raiders think it beneath them
5) literally spend every single day in raid tier until all bosses are dead and then complain there's nothing now to do.
Every raid has an end. Every raid will come to bore you. No game can continue to entertain you with an endless supply of savage content. If they did, god how boring and dreadful would that be.
The 14 boss raids of WoW Siege of Orgrimmar will never be missed.



I absolutely love this game for its story, its world, and much prefer the gameplay over WoW's combat system. 
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