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  1. #31
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Artemiz View Post
    Personally I dont agree with full parties doing the leveling roulette as that also defeats the purpose of it, but SE decided to do it so it is what it is. As for alliance raid roulette the problem is too many people know how to game the system so the crystal tower raids come up far more frequently than any other. I think that is the problem that needs solving, rather than splitting them up.
    A full group of level 80's going into the leveling roulette makes you wonder, especially prior to the change about what level you could get. But it does help a group of fresh level 80's gain the tomestones to gear up their character.

    But 3 level 80's and a level 60? That's 3 friends helping another friend level up. Especially if that level 60 friend is a DPS class.
    (1)

  2. #32
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,879
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Gararr View Post
    Except as others have shown, all you're doing is stopping the people who would que for things above 60. So instead of people just not que'ing for sub 60 stuff, you have people not que'ing at all.
    Who are these "others"?


    Quote Originally Posted by Gararr View Post
    I have yet to say they are wrong.
    Um...
    Quote Originally Posted by Gararr View Post
    Unfortunately, you are incorrect.

    Quote Originally Posted by Gararr View Post
    As far as condescending about my join date: this is specifically an alt account I use to avoid creepers. I've been playing since 2.0 beta for ARR and currently sit with all jobs at 80 / savages complete / working on ultimate. I see you joined a year after launch, so it's ok to assume you know less than me, right?
    Gonna call BS on that, but you do you. Or it's true and you're trying to troll at this point.

    If you had been around that long A) you would have posted something by then and/or B) you should have a handle/knowledge on how the game works (namely the point of roulettes).

    At any rate, this entire thread is moot. What you want goes against what the devs want- full stop.
    (1)
    Last edited by kaynide; 08-04-2021 at 12:33 PM.

  3. #33
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Artemiz View Post
    As for alliance raid roulette the problem is too many people know how to game the system so the crystal tower raids come up far more frequently than any other. I think that is the problem that needs solving, rather than splitting them up.
    Right- I find LotA and Syrcus to be awful, braindead, and a complete waste of my time, but since I know that 90% of the time I'll get them if I run alliance roulette, I simply do not run alliance roulette. This does not provide me, or others like me, the opportunity to fill alliance raid queues for people doing the level 60/70/80 raids and in fact the only thing that makes those pop at all is the various stages of relic materials, or the Cryptlurker gear upgrade process in the case of the 80 raids.

    I'm not invested enough to run a 60/70 alliance raid outright because I'm not there just for the dungeon itself, so 'just queue for it by itself' isn't a realistic option either.

    But these things combine to cause a problem wherein trying to queue for any Mhach or Ivalice raid causes a queue time of *multiple hours*, which shifts the problem from 'new players aren't able to get into 50 raids' to 'new players aren't able to get into 60/70 raids' which is... somehow marginally more okay for some reason? I know they made the Crystal Tower series mandatory for MSQ, but that was also stupid since now I can't simply not unlock it on my alt to prevent myself from getting it in roulette.

    If I could opt to never get a level 50 alliance raid, then I would do alliance raid roulette and fill those queues, but as it is it poses an unacceptable risk to me personally
    (0)

  4. #34
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    This is one time I wish more MMOs would copy/take ideas what Bioware did to eliminate dungeon queues in their MMO , especially for DPS. Granted SWTOR does not lock story behind dungeons until much later in their expansions but they also combat this in a unique way with a solo/story mode with AI backup.

    Whats SWTOR has is a Veteran mode (role neutral) This mode doesn't require the holy trinity to enter via their version of duty finder, so the queue times are very low for everyone ( 5 minutes tops is typical for dps) . To compensate they altered the the amount of HP the NPCs have ( not by much to be fair in many cases) and added Kolto stations which cast a big HOT for all in the area at boss rooms.

    Groups can still die if they are careless as bosses still hit hard but you dont have to have a tank ( reduced mechs and no busters) and heals as the kolto stations help out a lot (think like a little machine node pumps out a 1000 potency medica 2 that hits everyone in a big area blast). Lore wise I dont know what they would do in FF14 , perhaps some allagan mech tech stations. You press it and the group gets a heal ( typically there are 3 of them in a boss room/area) and you use them carefully so you get to use them again after they respawn ( i think every minute)



    The holy trinity required dungeons are called master mode and in those lvl 70-75s do it for the challenges/dailies/tokens and all boss mechanics, hp levels , are there as designed etc etc ( those almost never pop quickly ironically)


    So here perhaps they could make the story progression MSQ dungeons this way so that anyone looking to prog story , or a higher lvl doing roulettes get a quick pop , then leave the holy trinty to the optional non MSQ dungeons.

    There would have to be a few extra things added as all classes in SWTOR have an out of combat heal ( its a hp recharge like eating food in WoW) which people often need to use after a few trash pack pulls if there is no healer with you in a veteran mode flashpoint.
    (0)

  5. #35
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Do we really need it?
    Or is it something that you want to see added?

    The roulette is like it is now so that everyone, high or low lvl will get a chance to get people to party with.
    Just imagine in a year or two, when there are less Low lvl's than High lvl's and the 1-60 roulette is more or less dead and people can't find others to complete their MSQ dungeons with.

    The roulette is fine as it is.
    (3)

  6. #36
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Izar_Chillen View Post
    Whats SWTOR has is a Veteran mode (role neutral) This mode doesn't require the holy trinity to enter via their version of duty finder, so the queue times are very low for everyone ( 5 minutes tops is typical for dps) .
    TOR's Veteran mode is an utter travesty.

    Not only does it sync both ways (up and down) but you've got whatever kit you have so you'll have endgame characters destroying the lower level dungeons (beyond braindead) and lower level characters struggling because they don't have the skills required (interrupts, stun breaks, etc.) to pass the mechanics. Let me reiterate a part of that: Having your full kit in instances not designed for them is awful. I mean if you want all your abilities in sub 50 dungeons you can always queue unsynced. Even I find that boring.

    Back to TOR's Veteran mode. No tank? Let's play who's eating the tankbuster! No heals? Better pray that the dungeon actually has kolto stations (heal terminals) near the trash packs and Jimmy doesn't panic trigger them every time he gets a scratch and put them all on cooldown. No DPS? ahahahah... hope you've got 45+ minutes.

    And since there's no level or story gating on them it's near impossible to avoid spoilers unless you don't queue.
    (0)

  7. #37
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Erinellza View Post
    It would be better if they let us keep our skills, then low lvl dungeons would be more fun than pressing only 3 buttons. ilvl sync should be enough. I really hate losing my skills, lol.
    So people can find the reason to kick low-level players because they don't have their full kit? C'mon folks, you know it will inevitably happen, just as people kicked 1st timers from Meridianum and Praetorium, hence why these two dungeons were changed to have unskippable cut scenes.

    People seem to forget what roulettes exist for in the first place. If you don't like the synching - just don't do them, there're other ways to get cap on tokens.
    (3)

  8. #38
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GeminiReed View Post
    TOR's Veteran mode is an utter travesty.

    Not only does it sync both ways (up and down) but you've got whatever kit you have so you'll have endgame characters destroying the lower level dungeons (beyond braindead) and lower level characters struggling because they don't have the skills required (interrupts, stun breaks, etc.) to pass the mechanics. Let me reiterate a part of that: Having your full kit in instances not designed for them is awful. I mean if you want all your abilities in sub 50 dungeons you can always queue unsynced. Even I find that boring.

    Back to TOR's Veteran mode. No tank? Let's play who's eating the tankbuster! No heals? Better pray that the dungeon actually has kolto stations (heal terminals) near the trash packs and Jimmy doesn't panic trigger them every time he gets a scratch and put them all on cooldown. No DPS? ahahahah... hope you've got 45+ minutes.

    And since there's no level or story gating on them it's near impossible to avoid spoilers unless you don't queue.
    It syncs up to 70 for the majority of the content . Only 75s are synced down to 70 and that makes no difference running group finder especially with randoms in 20-50 era content as the finder generally doesnt put sub 50s in SoR+ content.

    Here in ff14 they wouldnt sync up , but keep it as is inc abilities available, just alter the HP of trash and the boss , and reduce mechanics so that tankbusters if the boss has any are removed so no one will get one shot which is what they did in Tor leaving the actual mechanics and difficulty to master mode which was the old normal.

    You gave some rare and extreme examples of poor play in SWTOR vet mode. If you had read what i wrote, after trash pulls most use their free out of combat heal . If you play TOr a lot you would know that. Having koltos near trash packs is quite often not neded. There are some classic flashpoints that are unbalanced and thats on Bioware but they are too lazy to fix the few that can cause issues for lowbies. Most FPs run extremely well in veteran mode. One thing for sure if someone was wasting koltos a vote kick wouldnt take long at all. Nobody tolerates dipshits in TOR thats for sure. For all of SWTORS faults and there are many I appreciate that the community wont stand for a-holes ruining it for others because they arent afraid of being told off or punished for getting rid of timewaster/trollers/abusers in a group settings.

    Of late (expansion wise) the group finder is used by almost everyone . Its the best way to level , farm command experience points , and do conquest objectives . So many instances are going . Its more often than not DPS and high lvl DPS farming conquest or command exp and tier set vendor tokens.

    Its unfortunate , yet rare if you get multiple healers queuing for flashpoints in vet mode making a run take ages.
    (0)

  9. #39
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Im afraid this not going to happen cause the intent of the game its bring fun and unite community, not split it. I also love help low level players and i dont think they feel confortable with it: discriminated just for low experience.

    Wow have plenty of elite whales that claims be the bests...i dont think they can save the game now. XD All casual players that are the big percentage of game are important!
    Also it could be a big chance to make friends, and teach them how good game is. I know, some exp players love be the "vegeta" style, but no, not going to happen! gatekeepers will be banned.
    what OP is asking its remove the roulettes main objective: mix hight level with low level players, helping them in dg's.
    I wish this forum could have community vote to close threads.
    (0)
    Last edited by Fellgon; 08-04-2021 at 05:27 PM.

  10. #40
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,379
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Artemiz View Post
    Personally I dont agree with full parties doing the leveling roulette as that also defeats the purpose of it, but SE decided to do it so it is what it is. As for alliance raid roulette the problem is too many people know how to game the system so the crystal tower raids come up far more frequently than any other. I think that is the problem that needs solving, rather than splitting them up.
    There's also the issue of the Crystal Tower now being required for the main story, while the other alliance raids are entirely optional. So a lot of people may just not bother to unlock the rest, thus getting CT as their only options in the roulette.
    (1)

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