Quote Originally Posted by Jandor View Post
I struggled to think how you'd do the collecting aspect of puppetmaster for a while, beastmaster would obviously tame a collection of beasts, but what would PUP do?

I think maybe an archeologist/researcher angle could work, master of all things constructs. You'd go and poke around ruins and stuff, plenty of them around, fight the various machina/golems/magical constructs within, and study the remains to figure out their secrets.
You could then build/salvage parts to construct puppets, which you would program with various compatible techniques.
I imagine puppetmaster almost like the Golem system from Legend of Mana: You turn objects into parts to determine its attack's stats and behaviors, and do simple logic programming where the more complex programs have a chance to fail stringing attacks together.

This has a lot of beneficial outcomes, like making gear overall more valuable on the MB because people would want to collect all sorts of items for various parts with different stats, behaviors, and 'memory costs.' And having a mega customizable job with a crazy amount of depth and math you can do to tweak your puppet would be a neat way to make a very competitive/replayable limited job.