The title says it all.
Yes, Final Fantasy XIV is almost perfect when it comes to epic instanced Boss battles or instances. But in my opnion it unfortunately lacks that epicness in FATES.
Back then at 1.0. we made suggestions for "ARR" to add Public quests to Final Fantasy XIV just like in Guild Wars 2. Still the public quests feel a little too simplistic for 98% of the time (spawning mobs that needs to get killed, gathering quest key items etc.).
I would love it if FATES feel more adventurous and more epic. I mean it doesnt have to be for every single FATE, but at least for some of them it would be epic if there were multiple phases.. some story telling and even voice acting in it to make the happenings feel more epic and alive.
Guild Wars 2 - Public Quest in a low level region - it has even a small cutscene to it:
VIDEO: Guild Wars 2 - Defending Shaermoor Public Event Quest
In Warhammer Online for example i remember this public quest from a starting area where a whole story was told with voice acting in it:
VIDEO: Warhammer Online Public Quest
some ideas for FATEs:
- minor FATEs include the standard tasks without any storytelling at all (just like 99% of all fates now)
- Epic FATEs include story and multiple phases, chance of equipment drops the more people participate + equipment to drop
- some FATEs having story telling
- voice acting
- even epic FATEs should be able to be done by solos
- having some FATEs included into the main scenario quests in order to increase the number of players for epic Fates
- if only 1-2 players are doing an epic FATE they may get support from FATE npcs such as a tank or healer or dps OR may get help from your Trust NPC (though we would end with multiple versions of the same story character then)
- implementing story characters in FATES (villains and heros)
- making some FATES to be part of the story lore
Whats your opinion on current FATEs. Do you also thing that FATEs could be improved a little more and could use some sort of "epicness" or story telling to it?
My2Cents