Inner Release, because almost every Job has it.
Inner Release, because almost every Job has it.
Aetherial Manipulation. Or maybe Elusive Jump. I'm a sucker for frequent and/or unconstrained mobility tools, especially with decent range (not a mere 10-yalm).
If I had to pick based on appearance alone, though, probably Scourge, Celestial Opposition, or just... Chaos Thrust. For their day (1.x), Aura Pulse and the old Bloodspiller animation were pretty good, too, though.
Last edited by Shurrikhan; 08-02-2021 at 03:53 PM.
Drk 3-rd move from aggro combo which they are cut...
Black Mage and Gunbreaker's explosion actions. Nothing feels more satisfying then decimating the hp of your enemies with a destructive explosion!
And anything that Samurai does. I love how I just take chunks out of enemies HP. Soooooo satisfying!





Butcher's Block... oh wait.
Power Slash!.. oh wait.
Dancing Edge... oh wait.
Howling Fist... oh wait.
Ageha!.. oh wait.
Shadowflare... oh wait.
Stella... oh wait.
Rage of Halone... oh hey, this one's still in the game, but only if you're synced below 60. PLD caught a break that WAR and DRK didn't. Go figure.
I wonder what's on the chopping block next. SMH. They delete every good animation that they put in, unless one of the devs loves the job personally.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I bet my Money on Energydrain.
In all seriousness, i do wonder what kind of stuff the dev's are smoking when designing Jobs. Judging from the Endwanker Benchmark, it looks like Summoner will be getting a freaking gap closer. Of all the things they could do to fix the job, theyre giving it the last thing this Job needs, but ill hold my anger until i see the Job action trailer in September.





They actually already did that at the start of 5.0, and by 5.1 or whatever, they brought it back due to many many many complaints about SCH not having it. I wouldn't put it past them to try taking it again, but honestly I think SCH's been gutted enough that I would hope that they have the foresight to not gut it any further.I bet my Money on Energydrain.
In all seriousness, i do wonder what kind of stuff the dev's are smoking when designing Jobs. Judging from the Endwanker Benchmark, it looks like Summoner will be getting a freaking gap closer. Of all the things they could do to fix the job, theyre giving it the last thing this Job needs, but ill hold my anger until i see the Job action trailer in September.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
The blackflip of Dragoon, its amazing how it always manages to put me in more harm then I tried to get out off. Or it just yeets me of the platforn.
TBN against Tankbuster
and... Power Slash <3
Forbidden Chakra feels really nice to weave, I like how it works a lot.
As with a lot of MNK abilities tho you kinda don't always get to actually see it, it's the same with Tornado Kick the animations are too long and MNK too fast so it's like half an animation...
And it's RNG and generally I don't like RNG mechanics, but I kinda like it in this case because it fits with the energetic gameplay.
I actually feel like the unpredictable nature of it fits MNK a lot.
I wish we could turn off the visuals for just that one LB.
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