Tanks that leave bosses rears in AoE's, especially when they do not appear to be new and there are melee DPS in the party.
Tanks that leave bosses rears in AoE's, especially when they do not appear to be new and there are melee DPS in the party.
Tank's who do small pulls when I am on a high aoe dps class. AoE DPS just feels so much more fun.
As a Scholar player - yeah, because pretty much all of my abilities have a cast time. My main healing spell, aldoquium, takes 2 seconds on initial cast, and 2.5 on a re-cast. If I have to keep multiple of you alive while you're kiting, taking a lot of damage, there's NO WAY that I can keep up with you running without stopping.Usually the healer isn't near me at all, and can barely keep up during pulls, and I'm not even sprinting. I actually have to stop and wait a lot of the time. I can pick up the adds in most cases, by pre-aoeing when they start running past, but it is still a minor annoyance.
This exact predicament in reverse is my personal pet peeve - when my tank refuses to wait for me and I can't keep up/ keep them alive because I don't have time to cast my spells.
0w0 what are you doing here?
If you have to heal during the pull then the pull is bad and should be aborted.As a Scholar player - yeah, because pretty much all of my abilities have a cast time. My main healing spell, aldoquium, takes 2 seconds on initial cast, and 2.5 on a re-cast. If I have to keep multiple of you alive while you're kiting, taking a lot of damage, there's NO WAY that I can keep up with you running without stopping.
This exact predicament in reverse is my personal pet peeve - when my tank refuses to wait for me and I can't keep up/ keep them alive because I don't have time to cast my spells.
The reason tanks NEED to keep moving forward, and can't always stop to pick up aggro on all stragglers, is because they have to stay far enough ahead of the mob of enemies to not be taking damage. If the mob catches up to the tank then the pull is a failure and the group should just stop where they are and fight.
Last edited by Goji1639; 08-05-2021 at 01:16 AM.
Whether I'm on tank, healer, or dps, I live and breathe big pulls. But please, tanks, if you're not comfortable using mitigation, don't big pull. You're making it a much more riskier scenario for no reason when your healer has to sit there and babysit your HP instead of doing DPS, so you had better hope your DPS are actually on top of damage. And you had better hope your healer is experienced enough to be cure/benefic/[lol sch] spamming, because it's the position you're forcing them into.
You can always pre-cast an adloquium on the tank before they take off running into a horde of mobs, it'll shave off some of the damage from auto-attacks while they run to the next group of enemies. Now with that being said, only 3 of Scholar's heals have any sort of cast time attached to them, and you'll generally want to avoid using Physick like the plague. Instead, what you want to do is utilize your off global heals first and foremost along with your Fairy's abilities.As a Scholar player - yeah, because pretty much all of my abilities have a cast time. My main healing spell, aldoquium, takes 2 seconds on initial cast, and 2.5 on a re-cast. If I have to keep multiple of you alive while you're kiting, taking a lot of damage, there's NO WAY that I can keep up with you running without stopping.
This exact predicament in reverse is my personal pet peeve - when my tank refuses to wait for me and I can't keep up/ keep them alive because I don't have time to cast my spells.
Well yeah, that's my problem. Tanks need to move forward, yes, but if the healer can't keep up with them while casting healing spells, they are going to die eventually no matter what. That's the issue.If you have to heal during the pull then the pull is bad and should be aborted.
The reason tanks NEED to keep moving forward, and can't always stop to pick up aggro on all stragglers, is because they have to stay far enough ahead of the mob of enemies to not be taking damage. If the mob catches up to the tank then the pull is a failure and the group should just stop where they are and fight.
0w0 what are you doing here?
Yes, and they are my 3 best source of consistent healing. I understand the basics of how to operate my class, and use all the tools at my disposal - I'm talking about situations where doing that I simply cannot keep up with a pull. It's common enough for me to run into issues with this while using duty finder. I'm far from perfect, and it's definitely my fault sometimes.You can always pre-cast an adloquium on the tank before they take off running into a horde of mobs, it'll shave off some of the damage from auto-attacks while they run to the next group of enemies. Now with that being said, only 3 of Scholar's heals have any sort of cast time attached to them, and you'll generally want to avoid using Physick like the plague. Instead, what you want to do is utilize your off global heals first and foremost along with your Fairy's abilities.
0w0 what are you doing here?
You know what your biggest source of mitigation really is during a trash pull?Yes, and they are my 3 best source of consistent healing. I understand the basics of how to operate my class, and use all the tools at my disposal - I'm talking about situations where doing that I simply cannot keep up with a pull. It's common enough for me to run into issues with this while using duty finder. I'm far from perfect, and it's definitely my fault sometimes.
Art of War spam.
Not pulling your leg or yanking your chain, the faster a group of enemies die, the less damage they can do to the tank. Same concept applies to Astro's Gravity and especially White Mage's Holy with it being able to keep a group of enemies stunned for nearly 10 seconds.
While you're busy vigorously slapping the ground, you can freely weave in Lustrates, Excogitations, Sacred Soils, Whispering Dawns, Fey Blessings and Aetherpacts at will. And if you find yourself with no aetherflow charges left and the Aetherflow ability is still on cooldown, no worries. Just CONSUME YOUR FAIRY with Dissipate to get three more aetherflow charges.
Get used to doing that, and outside of particularly bad groups and/or hairy pulls, you will never look at Adlo and Succor the same ever again, and Physick will be relegated to only ever being used in content below level 30.
Alright, I do appreciate the advice. I always avoided that a little bit in order to try and preserve my mana.
0w0 what are you doing here?
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