Page 12 of 12 FirstFirst ... 2 10 11 12
Results 111 to 120 of 120
  1. #111
    Quote Originally Posted by darkstarpoet1 View Post
    if they went and unmerged i'd quit while the servers were down.

    the merge isn't the issue. it's all the lies about all the work they have been doing to improve the stability of the servers hasn't been happening. want proof? on release the game had 500k people on 18 servers and the servers worked fine.
    No it didn't lol. With up to 4k people per world the interface was STRUGGLING to process commands and stamina above all was being fed to us incorrectly, when you think you had enough stamina for an action you actually didn't.
    (0)

  2. #112
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Molly_Millions View Post
    indeed. We recently underwent a server migration at work to an Oracle Exadata/Exalogic setup, and I can assure you it was vastly more difficult than wheeling in new servers and plugging them in.
    He probably stayed at a Holiday Inn Express then.. That's the only answer remaining.
    (0)

  3. #113
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    either ridill is totally full or its full of QQers.
    (0)

  4. #114
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Elexia View Post
    No it didn't lol. With up to 4k people per world the interface was STRUGGLING to process commands and stamina above all was being fed to us incorrectly, when you think you had enough stamina for an action you actually didn't.
    I think his point was, it didnt crash. Which is true, the servers during launch months.
    (0)

  5. #115
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by viion View Post
    I think his point was, it didnt crash. Which is true, the servers during launch months.
    I remember them crashing all the time. You guys don't remember getting the horrible 130001 errors and then getting stuck in the queue of 1 just like what is happening now? I sure do.

  6. #116
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by viion View Post
    I think his point was, it didnt crash. Which is true, the servers during launch months.
    yes, my point was it was laggy as hell which i will agree with is the servers and the coding with them, but they did not crash. if you lose the vast majority of your population and then cut the servers in half(which is still way below what we had originally per server) and the servers are now crashing it wasn't the original coding and servers it is whatever has been done since then.

    18 servers handle 500k people and we had 4000+ on at a time when you could see how many people were on originally and it didn't crash on the old servers with the old coding.

    9 servers can't handle 30k people with only 1000 or so on at a time with the player search feature in game now with the "updated servers and server work they have done".

    something doesn't add up. if it could have supported 4000 people originally and cannot support 1000 people now then that adds up to the "work" they did to improve things made it worse and not better.
    (0)


    http://crystalknights.guildwork.com/

  7. #117
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Wynn View Post
    I remember them crashing all the time. You guys don't remember getting the horrible 130001 errors and then getting stuck in the queue of 1 just like what is happening now? I sure do.
    the vast majority of the crashes i seen on a daily basis was the "cannot find direct x device" error because se did not originally have the game optimized to run nvidia cards. nvidia actually had an update so their cards would work properly with the game.

    very rarely did i ever see a login que with 4000 on and playing at a time, but with 1000 now we do have them. does that not seem a little odd to you?
    (0)


    http://crystalknights.guildwork.com/

  8. #118
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    This thread made me lol. 10/10
    (0)

  9. #119
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    A couple of weeks after 1.22b, some ppl might stop playing until 1.23. The problem will fix itself
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #120
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    the vast majority of the crashes i seen on a daily basis was the "cannot find direct x device" error because se did not originally have the game optimized to run nvidia cards. nvidia actually had an update so their cards would work properly with the game.

    very rarely did i ever see a login que with 4000 on and playing at a time, but with 1000 now we do have them. does that not seem a little odd to you?
    I remember the issues at launch because I experienced them personally. Though I don't claim to know what was causing them because I don't. :P They just cleared up one day. *poof*

    Oddly enough, I'm not experiencing any issues this go around other than having to log out when they bring down the servers.

Page 12 of 12 FirstFirst ... 2 10 11 12