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  1. #1
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by viion View Post
    I think his point was, it didnt crash. Which is true, the servers during launch months.
    I remember them crashing all the time. You guys don't remember getting the horrible 130001 errors and then getting stuck in the queue of 1 just like what is happening now? I sure do.

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Wynn View Post
    I remember them crashing all the time. You guys don't remember getting the horrible 130001 errors and then getting stuck in the queue of 1 just like what is happening now? I sure do.
    the vast majority of the crashes i seen on a daily basis was the "cannot find direct x device" error because se did not originally have the game optimized to run nvidia cards. nvidia actually had an update so their cards would work properly with the game.

    very rarely did i ever see a login que with 4000 on and playing at a time, but with 1000 now we do have them. does that not seem a little odd to you?
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by viion View Post
    I think his point was, it didnt crash. Which is true, the servers during launch months.
    yes, my point was it was laggy as hell which i will agree with is the servers and the coding with them, but they did not crash. if you lose the vast majority of your population and then cut the servers in half(which is still way below what we had originally per server) and the servers are now crashing it wasn't the original coding and servers it is whatever has been done since then.

    18 servers handle 500k people and we had 4000+ on at a time when you could see how many people were on originally and it didn't crash on the old servers with the old coding.

    9 servers can't handle 30k people with only 1000 or so on at a time with the player search feature in game now with the "updated servers and server work they have done".

    something doesn't add up. if it could have supported 4000 people originally and cannot support 1000 people now then that adds up to the "work" they did to improve things made it worse and not better.
    (0)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    either ridill is totally full or its full of QQers.
    (0)

  5. #5
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    This thread made me lol. 10/10
    (0)

  6. #6
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    A couple of weeks after 1.22b, some ppl might stop playing until 1.23. The problem will fix itself
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

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