No it didn't lol. With up to 4k people per world the interface was STRUGGLING to process commands and stamina above all was being fed to us incorrectly, when you think you had enough stamina for an action you actually didn't.if they went and unmerged i'd quit while the servers were down.
the merge isn't the issue. it's all the lies about all the work they have been doing to improve the stability of the servers hasn't been happening. want proof? on release the game had 500k people on 18 servers and the servers worked fine.
He probably stayed at a Holiday Inn Express then.. That's the only answer remaining.



either ridill is totally full or its full of QQers.



I think his point was, it didnt crash. Which is true, the servers during launch months.







yes, my point was it was laggy as hell which i will agree with is the servers and the coding with them, but they did not crash. if you lose the vast majority of your population and then cut the servers in half(which is still way below what we had originally per server) and the servers are now crashing it wasn't the original coding and servers it is whatever has been done since then.
18 servers handle 500k people and we had 4000+ on at a time when you could see how many people were on originally and it didn't crash on the old servers with the old coding.
9 servers can't handle 30k people with only 1000 or so on at a time with the player search feature in game now with the "updated servers and server work they have done".
something doesn't add up. if it could have supported 4000 people originally and cannot support 1000 people now then that adds up to the "work" they did to improve things made it worse and not better.
http://crystalknights.guildwork.com/




the vast majority of the crashes i seen on a daily basis was the "cannot find direct x device" error because se did not originally have the game optimized to run nvidia cards. nvidia actually had an update so their cards would work properly with the game.
very rarely did i ever see a login que with 4000 on and playing at a time, but with 1000 now we do have them. does that not seem a little odd to you?
http://crystalknights.guildwork.com/
This thread made me lol. 10/10



A couple of weeks after 1.22b, some ppl might stop playing until 1.23. The problem will fix itself![]()
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_



I remember the issues at launch because I experienced them personally. Though I don't claim to know what was causing them because I don't. :P They just cleared up one day. *poof*the vast majority of the crashes i seen on a daily basis was the "cannot find direct x device" error because se did not originally have the game optimized to run nvidia cards. nvidia actually had an update so their cards would work properly with the game.
very rarely did i ever see a login que with 4000 on and playing at a time, but with 1000 now we do have them. does that not seem a little odd to you?
Oddly enough, I'm not experiencing any issues this go around other than having to log out when they bring down the servers.
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