Can we make the last boss in Keeper of the Lake an entire dungeon? The one dungeon run that makes me the saddest is when we ride on the back of Bismarck at the beginning and get forced to fight one weak mob at a time with full level 80 kits and its like animated training dummies. The mobs get smaller and smaller too. First its three, then two, then a final giant jellyfish and each enemy does one tiny easily avoidable aoe with an insanely long cast bar. It feels like an absolute joke. I was excited to queue as a healer the first time and had nothing to heal and only one damage button to spam. I have never been so disappointed by a dungeon. That underwater travel segment made me wanna quit playing altogether. Thankfully you can pull wall to wall afterward for mild amusement but I never wanna go there ever again as a healer. At least tanks can stun the single aoe every 60 seconds and dps have kits that are entertaining in a vaccum. The storytelling is so rich in the dungeons in Shadowbringers but the fights are so easy it makes you doubt the credibility of Ascians being so powerful if 4 fragmented adventures can drunk and high their way to a treasure chest at the end with ease.