Quote Originally Posted by Aurida View Post

All of those things are concepts I'm not opposed to seeing more of, but at the same time if they're gonna change anything I'd hope it's not just that every mob pack gets one extra mechanic for one person to do, you know?
The alternative being the trash mobs do nothing but tickle the tank and stress the healer while the dps spam a few buttons? Which sums up most of 80s runs. And half the time those stuns and interrupts aren’t as vital as banish III or final sting so they are ignorable which makes you wonder what’s the point having any at all if it’s a non-issue? Some twisted facade of cooperation and contribution?

Sure “stun it or die” isn’t complex but surely a balance can be made to have DPS have some responsibility. Pagl’than 2nd boss for example would’ve made a fun trash pull instead idea or how Puppets bunker last room had lasers and balls flying at you as you headed to the final boss. The reason why I detest SHB dungeon design is the toothless approach and lack of cooperation and achievement or lack of interesting situation granted by dungeons unique design. Having one person do one mech isn’t exactly what I seek, but party cooperation and contribution to dangerous situations. Not W2W and spam a rotation