After running dungeons from ARR-SHB, from Minilvl to cheesing. It’s safe to say SHB has the worst crop of dungeons to date. Yes it’s pretty, yes it has decent music but those are more or less shallow stuff that don’t define the experience
What SHB lacks that ARR and a few HW and SB dungeons had was “Role Responsibility” run any instance as a healer and you have your typical Stress and fun factors. Tank and DPS has none. SHB has no navigation obstacles like Doma Caste or Aurum Vale or stray mobs like Hakkue Manor or Wanderers palace so the sole thing your doing is W2W (Wall-to-wall) pop a CD and GG. DPS have even less to really care about. Their aren’t any hostile attacks like Final sting to prioritize in, their isn’t any hostile trash or DPS checks like Pharos or Castrum Albania, no hazards like Darkhold or Quarn, no viral interrupts or stuns like Banish III or Old Coincounter its all the same song and dance.
What someone would say is “why not do min ilvl if you want a robust run?” And to that I say the game does NOT do enough to get players to do them. Their is no Unreal dungeons, no extra benefits or rewards, PF unless your a streamer you’ll likely won’t find a party that wants to run old dungeons in Min ilvl. Roulette are locked in to only have level syncs, once you adjust it to Min ilvl, you cant do roulettes anymore. No request to do them in any form like WT or relic stuff. I for one don’t need a incentive to wipe 12 times to Wanderers palace but most do. And haven’t said that the Min ilvl of new dungeons are still trivial.
This was a minor gripe in SB and it got a helluva lot worse in SHB with fewer dungeons and easier ones to the point of mind numbing. I’m not asking for Savage 4 man, but once you do Min ilvl run of most ARR dungeons you get the idea of what I want the difficulty to be, which is still mild imo just drastically contrast “Expert” roulettes