You still can easy HQ everything when all ingredients are +1, the only thing that really matters now is that you have acess to the right skills.
You still can easy HQ everything when all ingredients are +1, the only thing that really matters now is that you have acess to the right skills.
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Comment on low level crafting... After gaining maybe 20 levels in leatherwork, weaving, carpenter, armorer, goldsmith I can say the new system is just plain strange. Moving from level 15 to 25 I have seen the percentage of successful outcomes actually go down as the experience also decreased from 950 per craft to 350 per craft on the same item. The new skills are mostly useful but some don't seem to do anything. Skills to boost quality don't seem to do much. Still, gaining experience is faster, no question. I can level up a level in about an hour of dedicated work. I can also craft stuff way over my level which I couldn't touch before. I have gotten over 1000 experience for a single crafting many times over. It is a crap shoot though. The element stabilization ability rarely actually works and I haven't figured out when it is going to work. When it works you get a massive increase in quality and progress on the next crafting with minimal decrease in durability. I used to be able to get 1000 quality on a regular basis but haven't seen it on the new system. Curiously I have gotten HQ items on less than 800 quality several times without double down. Still, I have gotten 0% progress on Standard and Careful syntheses which never happened in the old system. Also when running +80% quality I apply one of the quality boosters and the quality drops to +25% -- hardly a quality boost! Overall I like the new system, though I find it frustrating as hell.
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