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  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Can't get 1000 when you start with 500 on a -10 recipe? Might want to post which abilities you are using and your crafting stats.
    (0)

  2. #2
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KadeDoom View Post
    This is how broken the HQ system is, crafting the other day get 965 quality and it makes me double down, boom, next synth 925 quality HQ, next synth 762 quality HQ, next synth 995 quality double down, boom, you would think that at a certain percentage it would not make you double down and at the lower percentages it would ask you to try to double down, these synths here and the total quality and fail to make HQ vs lower quality and getting HQ is broke as hell.
    Who's to say that's not luck, really bad luck... I agree HQ has been nerfed, but can not say with certainty it's broken.

    I have found a way to make Gil on this crappy new system, so I won't complain too much, but I still like the old better.
    (0)

  3. #3
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by waldo View Post
    Who's to say that's not luck, really bad luck... I agree HQ has been nerfed, but can not say with certainty it's broken.

    I have found a way to make Gil on this crappy new system, so I won't complain too much, but I still like the old better.
    IMO, it's way better than the old system. You may have just gotten too used to it.

    If you stare at a painting for too long, you'll start to ignore all the gaping flaws in it. But if you come back to it after stepping away for a while, those flaws stick out like a sore thumb.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ Exactly before this patch HQ was very easy to obtain, people have just got used to that and now they feel self entitled to get a HQ every 3-4 synths.

    HQ's are supposed to be special not 2 a penny.

    SE probably saw the marketwards flooded with HQ items and thought wait up we need to correct this before it gets out of hand.
    (1)

  5. #5
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    ^ Exactly before this patch HQ was very easy to obtain, people have just got used to that and now they feel self entitled to get a HQ every 3-4 synths.

    HQ's are supposed to be special not 2 a penny.

    SE probably saw the marketwards flooded with HQ items and thought wait up we need to correct this before it gets out of hand.
    If this was the reasoning, HQ items need a good buffing, at the moment there is just a slight amount of defense buffed, and maybe a bit more of one of the stats.
    The best thing about HQ is the 5% buff to double melding... And that's still a real crap shoot.
    (0)

  6. #6
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    28
    You still can easy HQ everything when all ingredients are +1, the only thing that really matters now is that you have acess to the right skills.

  7. #7
    Player
    hrdndv's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    301
    Character
    Terak Alonia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Comment on low level crafting... After gaining maybe 20 levels in leatherwork, weaving, carpenter, armorer, goldsmith I can say the new system is just plain strange. Moving from level 15 to 25 I have seen the percentage of successful outcomes actually go down as the experience also decreased from 950 per craft to 350 per craft on the same item. The new skills are mostly useful but some don't seem to do anything. Skills to boost quality don't seem to do much. Still, gaining experience is faster, no question. I can level up a level in about an hour of dedicated work. I can also craft stuff way over my level which I couldn't touch before. I have gotten over 1000 experience for a single crafting many times over. It is a crap shoot though. The element stabilization ability rarely actually works and I haven't figured out when it is going to work. When it works you get a massive increase in quality and progress on the next crafting with minimal decrease in durability. I used to be able to get 1000 quality on a regular basis but haven't seen it on the new system. Curiously I have gotten HQ items on less than 800 quality several times without double down. Still, I have gotten 0% progress on Standard and Careful syntheses which never happened in the old system. Also when running +80% quality I apply one of the quality boosters and the quality drops to +25% -- hardly a quality boost! Overall I like the new system, though I find it frustrating as hell.
    (0)

  8. #8
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Going back on topic...to make crafting perfect, I think all we need now is:
    1) Ability to continue on last recipe without selecting it from menu (like in a leve)
    (1)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by tymora View Post
    Going back on topic...to make crafting perfect, I think all we need now is:
    1) Ability to continue on last recipe without selecting it from menu (like in a leve)
    I would gladly welcome this.
    (0)

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