Ok so it's not like scouting gear focused more on Skill Speed, Maiming on Determination and Striking on Direct Hits.
Well then we just need another scouting job and then it'll be fine! Spellblade come in ! (I know it doesn't really solves anything)


Ok so it's not like scouting gear focused more on Skill Speed, Maiming on Determination and Striking on Direct Hits.
Well then we just need another scouting job and then it'll be fine! Spellblade come in ! (I know it doesn't really solves anything)



Melee DPS have higher Vitality than ranged, who have more than Caster DPS. This is balanced by more Magic Defence on caster gear to account for most raidwide damage being magical. Some of it is physical but in those instances they tend to be lower potency hits or effective oneshots on non-tanks.



Maiming gear should have been folded in with striking when they added ninja. One strength set and one dexterity set would have made this work. Then as more melee jobs were added they could have just picked "do we want this to be a strength or dexterity job?" and add it to the appropriate one.


Yeah but glamour tho'...Maiming gear should have been folded in with striking when they added ninja. One strength set and one dexterity set would have made this work. Then as more melee jobs were added they could have just picked "do we want this to be a strength or dexterity job?" and add it to the appropriate one.
Ideally you could use either striking or maiming on those jobs.


The current state of gearing is what makes me think that in the next expansion (7.0) we're going to have a new melee DPS with scouting gear on the left side and casting gear on the right side, possibly a hybrid melee with some ranged magical phases...a reverse RDM, if you will. It would be quite interesting in my opinion.
Doubt we will get any jobs that split main body and accessory stats. At most I suspect we will get another single full job in 7.0 wearing scouting/aiming for a 4 tank/4 healer/6 melee (2 maim/2 striking/2 scouting)/6 ranged (3 aiming/3 casting) spread with any further jobs added in later expansions being limited like BLU.The current state of gearing is what makes me think that in the next expansion (7.0) we're going to have a new melee DPS with scouting gear on the left side and casting gear on the right side, possibly a hybrid melee with some ranged magical phases...a reverse RDM, if you will. It would be quite interesting in my opinion.
There is a limit to the number of weapons that can be modeled when developing each expansion and we were seeing those limits with GNB and DNC in ShB as compared to when SAM and RDM were introduced in StB.

Every job introduced increases the work quadratically if you have to go back and do old expansion. Modelling work is some of the more labor-intensive work any dev team has, so there is a finite point where it becomes unsustainable.
Which is why GNB and DNC had only 5 level 60 weapons each compared to SAM and RDM having 22 level 50 weapons each. They spent so much time modeling outdated SAM/RDM weapons that they only created 2 new leveling weapon models for every other job in StB. In ShB they managed to create 4 new leveling weapon models for each job because they limited the number of outdated models created for the new jobs to only those necessary.


I meant that it gives more glamour variety x) But yeah it's not an important thing, I was just joking^^
And +10k on that reverse RDM thing. Having a dual blade/sword and spell Spellsword job would be awesome, their wide cloth armor aesthetic would fit the scouting gear too.
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