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  1. #1
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Ok so it's not like scouting gear focused more on Skill Speed, Maiming on Determination and Striking on Direct Hits.

    Well then we just need another scouting job and then it'll be fine! Spellblade come in ! (I know it doesn't really solves anything)
    (0)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Marc-Vigar View Post
    When it comes to different roles, yes (only tank gear gives tenacity, only healer gear gives piety, and DPS only gives crit/DH/det) but there's no difference between melee, ranged and magical DPS gear besides the main stat (Str/Dex/Int).
    Melee DPS have higher Vitality than ranged, who have more than Caster DPS. This is balanced by more Magic Defence on caster gear to account for most raidwide damage being magical. Some of it is physical but in those instances they tend to be lower potency hits or effective oneshots on non-tanks.
    (0)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Maiming gear should have been folded in with striking when they added ninja. One strength set and one dexterity set would have made this work. Then as more melee jobs were added they could have just picked "do we want this to be a strength or dexterity job?" and add it to the appropriate one.
    (0)

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by wereotter View Post
    Maiming gear should have been folded in with striking when they added ninja. One strength set and one dexterity set would have made this work. Then as more melee jobs were added they could have just picked "do we want this to be a strength or dexterity job?" and add it to the appropriate one.
    Yeah but glamour tho'...
    Ideally you could use either striking or maiming on those jobs.
    (1)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kalaam View Post
    Yeah but glamour tho'...
    Ideally you could use either striking or maiming on those jobs.
    Ideally your glamour plates would work independent of class selection, except for arguably artifact armor.
    (3)

  6. #6
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    The current state of gearing is what makes me think that in the next expansion (7.0) we're going to have a new melee DPS with scouting gear on the left side and casting gear on the right side, possibly a hybrid melee with some ranged magical phases...a reverse RDM, if you will. It would be quite interesting in my opinion.
    (0)

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lastelli View Post
    The current state of gearing is what makes me think that in the next expansion (7.0) we're going to have a new melee DPS with scouting gear on the left side and casting gear on the right side, possibly a hybrid melee with some ranged magical phases...a reverse RDM, if you will. It would be quite interesting in my opinion.
    Doubt we will get any jobs that split main body and accessory stats. At most I suspect we will get another single full job in 7.0 wearing scouting/aiming for a 4 tank/4 healer/6 melee (2 maim/2 striking/2 scouting)/6 ranged (3 aiming/3 casting) spread with any further jobs added in later expansions being limited like BLU.

    There is a limit to the number of weapons that can be modeled when developing each expansion and we were seeing those limits with GNB and DNC in ShB as compared to when SAM and RDM were introduced in StB.
    (1)

  8. #8
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    There is a limit to the number of weapons that can be modeled when developing each expansion and we were seeing those limits with GNB and DNC in ShB as compared to when SAM and RDM were introduced in StB.
    Every job introduced increases the work quadratically if you have to go back and do old expansion. Modelling work is some of the more labor-intensive work any dev team has, so there is a finite point where it becomes unsustainable.
    (0)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Gruntler View Post
    Every job introduced increases the work quadratically if you have to go back and do old expansion. Modelling work is some of the more labor-intensive work any dev team has, so there is a finite point where it becomes unsustainable.
    Which is why GNB and DNC had only 5 level 60 weapons each compared to SAM and RDM having 22 level 50 weapons each. They spent so much time modeling outdated SAM/RDM weapons that they only created 2 new leveling weapon models for every other job in StB. In ShB they managed to create 4 new leveling weapon models for each job because they limited the number of outdated models created for the new jobs to only those necessary.
    (1)

  10. #10
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I meant that it gives more glamour variety x) But yeah it's not an important thing, I was just joking^^

    And +10k on that reverse RDM thing. Having a dual blade/sword and spell Spellsword job would be awesome, their wide cloth armor aesthetic would fit the scouting gear too.
    (0)

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