I agree, I like how they made one of the shapes look like both a sages staff and a blast beam from the middle robotic Noulith that fly's around the sage.
I did a quick sketch mockup of what the icon shapes kind of look like to me in my head.
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Journey to all fish: 1383/1729 (348 remaining) [79%]
Graha was a mistake, we all know that, he should have died.
I'm fine with it being changed since apparently it was a trigger for some people. The new one looks fine. Doesn't bother me.
How many more things will be changed for some minor trigger, 3 holes in a job icon and they mess it up for that new garbo. Sad!
I don't like it. It doesn't fit in anymore with all the other job icons. If you look at them closely you will notice that they are all very geometrical feeling with sharp strong angles and a very defined sense of position. This feels cutesy and the diagonals introduced make it feel sloppy. It looks more like a magical girl symbol you would see on a gemstone in a cheesy anime made to sell merchandise than an actual job symbol.
Always someone who get offended, they shouldn't changed it imo.
Probably can add 15 to it too, since one of the party got permanent injury halfway through the game. And the original ending is pretty much a "no friendship power/plot arnor to dodge your fate" thing.ff2,ff4,ff5,ff7,ff12,ff13 just to name a few. it's just strange to me that the expansion advertised as the darkest and grimmest one yet, where we face the toughest foes yet, is the expansion with the least amount of consequences for the protags and with seemingly the most humor. Its especially odd when almost every ff game has had consequences in one form or the other. It feels very much like a 14 thing.
While I do think a story is more impactful it there is some real cost involved, and with such grand stories as in fantasy RPGs that often means a main character being killed off... I think G'raha was telegraphed for that role way too much, that it wouldn't have had any real impact. We all expected G'raha to die, so for him to survive was a more impactful conclusion. The result of which means we now have a new Scion, instead of the same old gang.
Endwalker however, should see us lose a Scion or two. I'm predicting one of the Twins, just one, and probably Arenvald.
Arenvald is out of commission for the forseeable future. No more fights for him.While I do think a story is more impactful it there is some real cost involved, and with such grand stories as in fantasy RPGs that often means a main character being killed off... I think G'raha was telegraphed for that role way too much, that it wouldn't have had any real impact. We all expected G'raha to die, so for him to survive was a more impactful conclusion. The result of which means we now have a new Scion, instead of the same old gang.
Endwalker however, should see us lose a Scion or two. I'm predicting one of the Twins, just one, and probably Arenvald.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
If only people were so up in arms about cash shops and their pricing. ^^'
I find the reasoning a bit silly but then again phobias are phobias because they aren't reasonable. I understand both sides, though. A little paint-over isn't destroying the game, though.
All this 'outrage' does is make SE not want to communicate with the players anymore. Kinda like the forums here. Haha
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