



It was not a majority. You can go through the archived xiv forums or dig through ancient 3rd party forums and see the exact same x is waste of time/breaks established lore replies that were regularly posted in the male viera thread lol.Addition of male miqote and femroe was something a majority of the playerbase was in agreement with. That isnt comparable to the minority of people who were raving about male viera needing to be shorter than the females, trying to compare it to real life and how they need to make sense because of real life rabbits, where even Matsuno himself said it doesnt make sense to argue that, they should be the same height.
Generally speaking, I don't pay much attention to the job icons, though it's cool seeing how much time and effort goes into them.
As someone who suffers from Obsessive-Compulsive Disorder, I think it is SUPER cool to see Devs making an effort to be conscious of lesser-known disorders! I can EASILY imagine a world where players would tell those affected "it's not a big deal, the devs shouldn't waste time with this, etc", so it means a lot when the Dev *DO* take the time!!!
For myself, one thing I still struggle with is the whole "City-State/Starting Class" thing in FFXIV. Those choices are permanently marked in your Unending Journey cutscene-viewer (as well as when you use Fantasia), along with your ORIGINAL Grand Company choice. I spend a LOT of time obsessing over those choices, and wondering what the "canon" choices would be? Like, if the Hyur Midlander in the cinematics were a canon character, what Class would he have started with, and what City-State? And what Grand Company? Which choices make the most sense for the overall story?
Like I said, I suspect most players would read that and think "it doesn't matter, there is no 'canon', the Devs really don't need to do anything". But a few years ago, I was obsessing about that to the point of literal tears, I stopped playing the game, and even still, it would bother me. Mental disorders are just... really harsh that way. Like, you can't just "not think about it".
It's one reason I've kind of always hoped they would create a new starting-experience, maybe even have players arrived in Revenant's Toll initially (like an instanced, lower-level version, when it's essentially just a campsite), and just have its own story until lvl 10 or whenever the normal storylines converge into the regular main storyline. As far as the Grand Company... maybe the cutscene-viewer changes which cutscenes show up, if you happen to change Grand Company? So when the game sends you to Limsa Lominsa if you in Maelstrom, if you change to Immortal Flames, the cutscene will show you going to Thanalan instead.
That, or giving us a means to unlock ALL versions of the cutscenes. Maybe New Game+ could allow us to experience the other starting-zones, unlocking their cutscenes in the Unending Journey as well?
Last edited by BunniEclair; 07-31-2021 at 03:37 AM.
Changing logos to accommodate people who don't like bumps sounds like some kind of absurdist slippery slope argument someone would make about how rampant forced inclusiveness in gaming is creatively stifling. This is kind of a ridiculous thing to address, and a ridiculous door to open.





This is kind of like saying asking for masculine glamours is a slippery slope to no longer having any feminine glamours.Changing logos to accommodate people who don't like bumps sounds like some kind of absurdist slippery slope argument someone would make about how rampant forced inclusiveness in gaming is creatively stifling. This is kind of a ridiculous thing to address, and a ridiculous door to open.
Please.
I didn't say it was a slippery slope; I said it's so ridiculous that it sounds like an absurdist slippery slope argument someone would make against inclusiveness in gaming.
Example: "Removing flashing lights in an encounter to make it better for epileptics?!? What's next... altering/limiting stylized designs based on the fact that some people don't like bumpy textures?!?"





That doesn't even make sense, a slippery slope argument would be about leading to bigger or more expansive things, not smaller insignificant things.I didn't say it was a slippery slope; I said it's so ridiculous that it sounds like an absurdist slippery slope argument someone would make against inclusiveness in gaming.
Example: "Removing flashing lights in an encounter to make it better for epileptics?!? What's next... altering/limiting stylized designs based on the fact that some people don't like bumpy textures?!?"
In this case a slippery slope would indicate that something somewhat reasonable would become increasingly absurd and trivial, until even the most petty of requests are deserving of action.
It may help with PR a little bit now, but it hurts later. SE can't reasonably accommodate every single aspect of everyone's sensibilities, so they've just set a precedent they can't live up to.You want to know the sort of thing setting them off? Look up image examples of trypophobia and you'll understand immediately why it's disturbing. Some people it sets off easier than others. Few things set that off in me (the previous icon did not) but I can imagine how quickly it set off some people who are really sensitive to that sort of thing. Changing it hurts nobody, and only helps SE with PR.
Last edited by Goji1639; 07-31-2021 at 04:36 AM.


And yet when SE patch the flashing light in Nier raid, it didn't suddenly open the flood gate or whatever that you're referring to. So why this barely significant change they made would lead to anything?I didn't say it was a slippery slope; I said it's so ridiculous that it sounds like an absurdist slippery slope argument someone would make against inclusiveness in gaming.
Example: "Removing flashing lights in an encounter to make it better for epileptics?!? What's next... altering/limiting stylized designs based on the fact that some people don't like bumpy textures?!?"
Again, I didn't say it was a slippery slope. I just said that this change sounds like the absurdist end of a slippery slope argument.
What I am saying, however, is that addressing things this trivial in nature will shift peoples expectations. SE doesn't really want to move expectations in this direction, because it isn't sustainable; they'll disappoint way more people than they impress.
Again, it's more a matter of expectations. If SE wants to create the impression that they'll shift gears at any indication that anyone's sensibilities aren't being accommodated, then that's what people will start expecting of them. That's a rough precedent to live up to.They sell plenty of merch with job icons on it, if people don't like it or are put off by it for whatever reason they might sell less of them.
For the presumably tiny amount of work and time I imagine this took that's a decent enough reason to take and go ahead and change it and benefit from it.
Last edited by Goji1639; 07-31-2021 at 05:08 AM.
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