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  1. #1
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,311
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    These forums:

    "I've provided feedback about <insert thing I personally want to see changed/added> and SE still hasn't done it, I wish they would listen to their playerbase more"

    Also these forums;

    "Can you believe they actually listened to feedback about <insert thing I don't care about> from the playerbase? Pandering! Virtue signaling!"
    (24)

  2. #2
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I actually liked the old one. To those who say oh this is a small change and they never have changed stuff before to suit a certain crowd either are too new to the game or forgot why ARR is the way it is even for us. It has almost no blood shown and the few body dismemberments that happen are that way because of the Chinese. In order to sell the game to that audience they had to abide to not have those things shown. They also had to add things to the skeletons as they find them too spooky. The skeleton part is only for the Chinese version obviously. So, what concern there is about this change can be seen as valid since they've already done so in the past.
    (5)

  3. #3
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    I didn't find the old sage icon disgusting and I don't like the new one at all. If anything, the single sole open hole in the bottom feels more sexually suggestive if you catch my drift because its now way more noticeable being the only hole. I wasn't really a fan of either icon and honestly I don't like the new one any more or any less.
    (10)

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Remish View Post
    I didn't find the old sage icon disgusting and I don't like the new one at all. If anything, the single sole open hole in the bottom feels more sexually suggestive if you catch my drift because its now way more noticeable being the only hole. I wasn't really a fan of either icon and honestly I don't like the new one any more or any less.
    Just one of them having a hole does look a bit silly, they should fill that one in too.
    (3)

  5. #5
    Player
    Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Eeri Yul'hart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    Reasoning aside, I like it slightly better now but it still doesn't have that iconic look the other jobs have. I would have preferred something with the Sharlayan logo if anything, more akin to DNC's icon. Reaper's one also looks kinda meh to me.
    (1)

  6. #6
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,324
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I don't mind the new icon and wasn't particularly attached to the old one, so if this change helps out some players I don't really see the problem. I'm not sure there's many job icons that I really like overall. Some feel too blatant (hur dur, it's an axe) and some feel too over-designed. There's very few that really hit that sweet spot of feeling, well, iconic to the job while still being clearly read. SAM is probably my favourite. I wasn't even sure what it was at first but as soon as an FC member explained it, it really clicked and I quite like it now.

    For those who are claiming that this fear somehow isn't a real thing, horror manga author Junji Ito actually wrote an entire story based on this fear and it's considered by many to be one of the most disturbing things he's ever written. So, yeah, just because it doesn't trigger that response in you doesn't mean it's not potentially a problem.
    (5)

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I like it.
    Very pleasing and modern.

    RIP the people making/buying Sage job merch on Etsy though.
    (3)

  8. #8
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Honestly kinda sad to see this. I really liked the old sage design and this new one looks…not good. If they’re worrying so much about phobia’s now i guess they’re gonna have to change 90% of the game to accommodate that lmao. Is this just the generation of being “woke” now?Like, what about all of the serious, triggering themes the game involves like yknow, sastasha and the women there having to deal with…yknow.
    (4)

  9. #9
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Honestly.., would of been better of if they hadnt told us at all.
    the solution would of just been filling all the holes in the original design, simple done. even much faster than the other change that was put even more effort on.
    like others said, if a change was wanted(which clearly if they wanted to change it, they wanted to make it more noticeable a change, SE seems to have taken the, its either a big change or no change at all stance for this) they could of gone with multiple designs. ones that stick more to how they imagined the original one, since the difference between the old one(which was pretty simple and not too intricate, but sleek) and new icon isnt much at all but expansion of a feature and three holes filled.
    its seems clear to me that the original design seem to follow a more ordered and uniform direction, yet these changes kinda throw it out the window.
    (if asked, id say just fill the original holes, or choose between the centered ones of the side ones ~i doubt two holes alone in a line between themselves would trigger said phobia)

    while i do not have said phobia, it is one that gets forced on you if you pay too much attention on it in the first place, or care too much about it in the first place.(hence why SE shouldnt even have posted about it at, ALL. hardly any would bat an eye, only those in JP would know it.) that said (looking at that gray mask, it does kinda push it onto me, but its more the low quality texture, than the actual "phobia" and more about thoughts of it that pattern was actual on oneself in a place it should not)

    if it was to be voted on. id vote no change at all, or fill the original icons holes, (or better yet, have the center filled with an extra ring between the edge of the nouliths and its now filled center, but thats just an idea im throwing out on how they could of just made it more than just alternating some pixels to another color)

    from my viewpoint, the opinion of no change really has more weight behind it(or make creative changes to it if the phobia was the actual point of change in the first place)
    these changes feel like the pull away from what they originally intended(while not bad, but while icons are easily ignored, no matter how many say you cant avoid them. itll be forever etched.)

    all i can see now is the original thoughts behind its design are partially thrown out now..,
    (0)

  10. #10
    Player
    ViolaLance's Avatar
    Join Date
    Jul 2021
    Posts
    78
    Character
    Apothescary Valva
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Hmm. Aichmophobia (spikes / sharp points) comes to mind more than Trypophobia in the aspect of the link. In the end, it is a subtle change based on probably a collection between two groups involved with the game (testers/players and developers).

    But seeing the screen shot of the weapons and bits of play through the revealing, Trypanophobia (needles / syringes) would probably start to get triggered more than the icon triggers anything.

    Mainly cause the icons are often not seen in game unless actively needing to have them seen (buying weapons, purposely looking for them) versus that the syringe/ needle type weapons. Which show a very medical type design and maneuvering to them. Meaning you're being in combat / encounters more then seeing the icons.

    While the class is a healer. There is a unique element to it.
    Change the green to red and on the icon, more will see the syringe / spikes. Focus on the aspect that Sage has an orchestra conductor meets a medical doctor combination, and the weapons now feel more threatening floating around to make precise healing/damaging injections to who the sage deems fit worthy of their time.

    Sage is like William Defoe from Boondocks Saints became Dr. Monroe, but instead of beasts its giant sentient syringes.

    Hmm. Might be a class to really look into now.
    (1)
    Solo Deaf Player doing solo deaf player things.

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