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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I have melded full TEN available and have only seen mild results.

    It's kind of misleading with the tooltip, and I kind of wish they just outright told us the percentages vs. a numbered value. Instead you have to find a calculator that gives us the percentages that can give us a rough estimate of damage/damage reduction.

    https://maffohub.github.io/FFXIV-Stat-Calculator/

    This is a 5.0 meld calculator.

    This has helped me decide on melding, but you need to find the numbers you need for sks, crit, det, dh from other places for each and every single job. Each job requires different melds when you wish to play optimally. i.e. WAR doesn't need DH only Crit.

    https://www.youtube.com/watch?v=YtbXAGpF574

    At the end of the day it's really hitting the burst window with everything possible, and TEN isn't as important. That's why you have mitigation cooldowns. But you can do w/e you want really.

    This is great informative video for 5.0 jobs
    (3)
    Last edited by Sqwall; 07-31-2021 at 12:52 AM.

  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sqwall View Post
    This is great informative video for 5.0 jobs
    I disagree, there are too many mistakes, just for the tank portion.

    1. For Warrior, he said DH > TEN, which is wrong. Almost 50% of your overall damage comes from IR and Inner Chaos. Thus, DH is completely worthless for ~40-50% of your damage done. It should be TEN > DH. There are no SkS numbers which would be more interesting... which should be between 1015 and 1624 (2.43s - 2.37s)

    2. Speaking of SkS values: Those for GNB and PLD in the video are also completely off. He is right, that GNB has a great variety, but fails to give a good example, and misses the right numbers.
    2.1. If you want to play 2.47s-2.46s GCD, you just need 609-710 SkS, but that build has a special rotation which generally misses 1 GCD in every 2nd No Mercy window.
    Your usual GCD for GNB should be between 2.43s and 2.4s (some builds go even faster, but those are either fight specific or to "fight against your ping"). For these GCDs your SkS value should be between 1015 and 1320. I have no clue where he gets those ~900-1100!?
    2.2. For PLD he fails to mention that 814 (acutally its 812) (2.45s) is the ABSOLUTE minimum to hit 11 GCDs in FoF PLUS you can't have any interruptions, otherwise it's not worth. 900 SkS doesn't even change the GCD tier, while 914 does!
    Again, your most common GCD for PLD is 2.43s-2.42s (1015-1117+), sometimes even down to 2.38s (1523+) for specific fights like E6s (Garuda + Ifrit).
    Going for 2.45s-2.44s on PLD for general gameplay is just bad advise!

    3. My last pick on BLM (I would want to do others, but then my post would be too long...): His advise is to go for comfort SpS then CRIT... You don't go for CRIT as BLM unless a. you get a sh*t ton of it and/or b. it fits with your party comp. If not, you go for DH >= DET after SpS. In general, CRIT is the lowest priority stat for BLM. I really wonder where he gets his information from...

    All GCD tier values taken from AkhMorning

    @Topic: ItMe posted what's relevant. Rin Karigani is probably one of the best tanks out there and knows his stuff, he also cleared UCoB with a full tank party. If you really need more (and reliable) information, I recommend you visit the Balance discord!
    (8)

  3. #3
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ArianeEwah View Post
    I disagree, there are too many mistakes, just for the tank portion.

    1. For Warrior, he said DH > TEN, which is wrong. Almost 50% of your overall damage comes from IR and Inner Chaos. Thus, DH is completely worthless for ~40-50% of your damage done. It should be TEN > DH. There are no SkS numbers which would be more interesting... which should be between 1015 and 1624 (2.43s - 2.37s)
    its been too many years since i looked at stat values, and i know they change, but wasnt TEN only 25% the dps value of DH? and IF its true, than a 60% DH value is better than a 25% DH value. (And if im even close to guessing/remembering right, wasnt DET 40% of DH? also making DET better than TEN for DPS)
    of course i may be imagining the values, as its really been far too long since ive bothered to look.
    (1)
    Last edited by Claire_Pendragon; 08-09-2021 at 11:04 AM.
    CLAIRE PENDRAGON

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Claire_Pendragon View Post
    its been too many years since i looked at stat values, and i know they change, but wasnt TEN only 25% the dps value of DH? and IF its true, than a 60% DH value is better than a 25% DH value. (And if im even close to guessing/remembering right, wasnt DET 40% of DH? also making DET better than TEN for DPS)
    of course i may be imagining the values, as its really been far too long since ive bothered to look.
    DH is .1% for every 6 points (i.e. a .00025 damage multiplier per step) while Tenacity is a .001 damage multiplier for every 33. For every 66 points it is .275% dps increase vs a .2% increase. Tenacity has ~72% the value of Direct Hit for most classes but ~145% the value for WAR.
    (4)
    Last edited by Ultimatecalibur; 08-09-2021 at 02:15 PM.

  5. #5
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sqwall View Post
    This has helped me decide on melding, but you need to find the numbers you need for sks, crit, det, dh from other places for each and every single job. Each job requires different melds when you wish to play optimally. i.e. WAR doesn't need DH only Crit.

    https://www.youtube.com/watch?v=YtbXAGpF574

    At the end of the day it's really hitting the burst window with everything possible, and TEN isn't as important. That's why you have mitigation cooldowns. But you can do w/e you want really.

    This is great informative video for 5.0 jobs
    Desperius is... not a great source for combat info for XIV. His videos are riddled with basic mistakes (like what Ariane has pointed out). And it's not just this video. His rotation videos are also suspect at times.
    (5)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SnowVix View Post
    Desperius is... not a great source for combat info for XIV. His videos are riddled with basic mistakes (like what Ariane has pointed out). And it's not just this video. His rotation videos are also suspect at times.
    desperius is to good guide making as Ladas are to cars.

    They work, but damn if you can't get better that isn't held together with vodka, tape, string, and determination.

    As an "I'm new and wanna get the basic down" sure, desperius can work. But the instant you wanna improve even an iota? Move on to better sources. As soon as you start to read your tooltips and put 2 and 2 together? Move on to better resources.
    (2)

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