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  1. #1
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90

    PLD needs an oGCD damage ability for their Oath Gauge

    There are plenty of times were we don't have need of Sheltron, Cover, or Intervention. During those times our Oath Gauge just sits there collecting dust. PLD really need an attack to throw out to use it up when survival is not the name of the game.

    I don't care if it just increased our auto-attack damage for a period of time like the old Sword Oath use to do while also making our auto-attack "magic damage" for like 20-30 seconds, it's it's another magical aoe attack, another DoT, or another aoe DoT (like Circle of Scorn). We need something to spend the Gauge on.

    Would this discourage PLD from using their defensive options for the Gauge in favor of more damage? Just put a 1-1.5 min cooldown on it.

    P.S. They need to remove the heal requirement and double the range of Divine Veil. No reason why it's range is so short and the heal requirement makes no sense since most of the time I have to heal myself to get if off when I want. It's not like PLD get any benefit from using it so why put some weird gate on it?
    (1)

  2. #2
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Sheltron doesn't just increase your defense, it also blocks 15% of damage. Which means the enemy is taking 15% of the damage you're taking. No reason to not use sheltron unless there's no incoming damage.
    (1)

  3. #3
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Wilford111 View Post
    Sheltron doesn't just increase your defense, it also blocks 15% of damage. Which means the enemy is taking 15% of the damage you're taking. No reason to not use sheltron unless there's no incoming damage.
    Sheltron does not reflect damage (or increase your defense) and neither does blocking. Not sure how you came to that conclusion. Blocking just reduces incoming damage and it's not just by 15%. I block 19%. There are also many times where you are not the MT and don't need defense.
    (4)

  4. #4
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wilford111 View Post
    Sheltron doesn't just increase your defense, it also blocks 15% of damage. Which means the enemy is taking 15% of the damage you're taking. No reason to not use sheltron unless there's no incoming damage.
    That's not how blocking works. You just mitigate 10-20% of the damage depending at what ilvl you're, blocking does not inflict damage back on the enemies.
    (17)

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Abomination713 View Post
    There are plenty of times were we don't have need of Sheltron, Cover, or Intervention. During those times our Oath Gauge just sits there collecting dust. PLD really need an attack to throw out to use it up when survival is not the name of the game.

    I don't care if it just increased our auto-attack damage for a period of time like the old Sword Oath use to do while also making our auto-attack "magic damage" for like 20-30 seconds, it's it's another magical aoe attack, another DoT, or another aoe DoT (like Circle of Scorn). We need something to spend the Gauge on.

    Would this discourage PLD from using their defensive options for the Gauge in favor of more damage? Just put a 1-1.5 min cooldown on it.

    P.S. They need to remove the heal requirement and double the range of Divine Veil. No reason why it's range is so short and the heal requirement makes no sense since most of the time I have to heal myself to get if off when I want. It's not like PLD get any benefit from using it so why put some weird gate on it?
    Paladin doesn't need an offensive option for it's gauge, it works fine as is. Just because you put a 60-90 second cooldown on the skill, when time comes to use said offensive skill, you still have to choose mitigation over DPS, and you're still gonna pick DPS first. It's up to the player to make use of said gauge, and other than 24 mans, you should always be using Intervention or Sheltron before gauge is full.

    As for Divine Veil, the range should remain at 15yalms, same as every other tank AoE mitigation. Secondly, the GCD requirement has pretty niche uses which gives it an extra layer of skill to use, i.e. making use of the 30 second window to get the most out of it, therefore allowing you to get 2 shields within a 60 second window. If anything, Veil should get an Excog effect, so after the initial 30 second window, it automatically applies to the party.
    (9)
    Last edited by aodhan_ofinnegain; 08-10-2021 at 08:19 PM.

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by KDSilver View Post
    The day there is a damaging skill for gauge is the time you say bye bye to most sheltron uses because it"ll become a "dps loss".
    Exact reason they deliberately never added an offensive use for the guage. which is whatthey said when they first added job guages.

    Quote Originally Posted by aodhan_ofinnegain View Post
    It's up to the player to make use of said gauge, and other than 24 mans, you should always be using Intervention or Sheltron before gauge is full..
    My main beef here is that intervention is party only. should be able to target any other player in the alliance with it. namely the tank in that other party thats MT.. at least get some use out of it..

    but as long as defence remains the absolute joke it is nothing else will ever matter than dps dps dps
    (4)

  7. #7
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    My opinion:

    Clemency needs to be changed to Oath and no longer uses MP. This prevents Clemency cheesing, as clemency is STUPID powerful under requiescat. This would allow weaving clemency OR Sheltron during burst phase. Give me a choice. If I'm full HP then I use Sheltron...If i'm low HP then I use Clemency.

    Sheltron can be used on other party members. Which would render intervention useless.

    Soo....

    Intervention is molded into Devine Veil as a trait. Devine Veil will now reduce damage of all party members + provide a shield when the paladin receives healing so it becomes a damage mitigation cooldown + a shield.

    Other nit-picks for Paladin that bother me:

    Loosen up the rotation a little!
    1. Add 2-3 seconds to goring blade timer. Don't get me wrong...PLD has possibly the BEST rotation in the game for design. But it's SOOOO rigid with a huge lack of deviation. You take 1-2 seconds to long in your burst you miss Confiteor, then Goring Falls off, then you drift out of Fight or Flight sync, then your whole cooldown sync disjointed. PLD has to be PERFECT in it's rotation. Reminds me of NIN. I don't want to change PLD burst rotation at all as I think it's perfect with requiescat timer + Confiteor cast, just wish I could weave Sheltron AND clemency off of oath gauge. But the way things see to be going is charges for burst. MNK, NIN, RDM....eventually MCH, WAR will to I suspect. Just add a couple seconds to Goring Blade timer for that refresh.

    2. Make Sheltron cost 25 Oath OR increase the length of Sheltron. 50 Oath for 6 seconds of 10-15% block is a steep price to pay based on the amount of time to get 50 oath. Upheaval costs a measly 20 Beast Gauge and it's STUPID powerful, AND you can weave it in your burst for a DH, and it's oGCD. I have put out 30-40k crits with upheaval!

    3. Paladin needs a damage Oath Spender. Being an OT Paladin is SOOOOOO boring. Intervention is ok...but if the MT doesn't need damage reduction? Well that's it.... I jus throw it on them anyway to not cap on oath...and capping on oath isn't a DPS loss...Nine times out of ten...i'm capped on oath with a competent MT.

    So I propose a oath damage dump. And something I can weave in my burst when i'm OT. Much like upheaval or Flood and Edge. Something!
    (0)

  8. #8
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    No, there shouldn't be damaging options on your oath gauge. That is the opposite of what SE should be doing.

    Quote Originally Posted by Sqwall View Post
    My opinion:

    Clemency needs to be changed to Oath and no longer uses MP. This prevents Clemency cheesing, as clemency is STUPID powerful under requiescat. This would allow weaving clemency OR Sheltron during burst phase. Give me a choice. If I'm full HP then I use Sheltron...If i'm low HP then I use Clemency.
    This is a good idea for one of the worst possible reasons.
    The duality of man.
    (1)

  9. #9
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    No, the gauge should stay completely defensive.
    (9)

  10. #10
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    The day there is a damaging skill for gauge is the time you say bye bye to most sheltron uses because it"ll become a "dps loss".
    (18)

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