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  1. #1
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90

    PLD needs an oGCD damage ability for their Oath Gauge

    There are plenty of times were we don't have need of Sheltron, Cover, or Intervention. During those times our Oath Gauge just sits there collecting dust. PLD really need an attack to throw out to use it up when survival is not the name of the game.

    I don't care if it just increased our auto-attack damage for a period of time like the old Sword Oath use to do while also making our auto-attack "magic damage" for like 20-30 seconds, it's it's another magical aoe attack, another DoT, or another aoe DoT (like Circle of Scorn). We need something to spend the Gauge on.

    Would this discourage PLD from using their defensive options for the Gauge in favor of more damage? Just put a 1-1.5 min cooldown on it.

    P.S. They need to remove the heal requirement and double the range of Divine Veil. No reason why it's range is so short and the heal requirement makes no sense since most of the time I have to heal myself to get if off when I want. It's not like PLD get any benefit from using it so why put some weird gate on it?
    (1)

  2. #2
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    675
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Sheltron doesn't just increase your defense, it also blocks 15% of damage. Which means the enemy is taking 15% of the damage you're taking. No reason to not use sheltron unless there's no incoming damage.
    (1)

  3. #3
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wilford111 View Post
    Sheltron doesn't just increase your defense, it also blocks 15% of damage. Which means the enemy is taking 15% of the damage you're taking. No reason to not use sheltron unless there's no incoming damage.
    That's not how blocking works. You just mitigate 10-20% of the damage depending at what ilvl you're, blocking does not inflict damage back on the enemies.
    (17)

  4. #4
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Wilford111 View Post
    Sheltron doesn't just increase your defense, it also blocks 15% of damage. Which means the enemy is taking 15% of the damage you're taking. No reason to not use sheltron unless there's no incoming damage.
    Sheltron does not reflect damage (or increase your defense) and neither does blocking. Not sure how you came to that conclusion. Blocking just reduces incoming damage and it's not just by 15%. I block 19%. There are also many times where you are not the MT and don't need defense.
    (4)

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Abomination713 View Post
    There are plenty of times were we don't have need of Sheltron, Cover, or Intervention. During those times our Oath Gauge just sits there collecting dust. PLD really need an attack to throw out to use it up when survival is not the name of the game.

    I don't care if it just increased our auto-attack damage for a period of time like the old Sword Oath use to do while also making our auto-attack "magic damage" for like 20-30 seconds, it's it's another magical aoe attack, another DoT, or another aoe DoT (like Circle of Scorn). We need something to spend the Gauge on.

    Would this discourage PLD from using their defensive options for the Gauge in favor of more damage? Just put a 1-1.5 min cooldown on it.

    P.S. They need to remove the heal requirement and double the range of Divine Veil. No reason why it's range is so short and the heal requirement makes no sense since most of the time I have to heal myself to get if off when I want. It's not like PLD get any benefit from using it so why put some weird gate on it?
    Paladin doesn't need an offensive option for it's gauge, it works fine as is. Just because you put a 60-90 second cooldown on the skill, when time comes to use said offensive skill, you still have to choose mitigation over DPS, and you're still gonna pick DPS first. It's up to the player to make use of said gauge, and other than 24 mans, you should always be using Intervention or Sheltron before gauge is full.

    As for Divine Veil, the range should remain at 15yalms, same as every other tank AoE mitigation. Secondly, the GCD requirement has pretty niche uses which gives it an extra layer of skill to use, i.e. making use of the 30 second window to get the most out of it, therefore allowing you to get 2 shields within a 60 second window. If anything, Veil should get an Excog effect, so after the initial 30 second window, it automatically applies to the party.
    (9)
    Last edited by aodhan_ofinnegain; 08-10-2021 at 08:19 PM.

  6. #6
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    No, the gauge should stay completely defensive.
    (9)

  7. #7
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    The day there is a damaging skill for gauge is the time you say bye bye to most sheltron uses because it"ll become a "dps loss".
    (18)

  8. #8
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    There is literally never a time when you shouldn’t be using either sheltron or intervention. If you’re tanking use sheltron when your gauge is almost full, if you’re OT use intervention when your gauge is almost full. You have 100 gauge for a reason it’s basically the same as having a second charge, you can use it and still have a second use ready.

    Someone is always taking damage and if you’re sitting on 100 gauge constantly that’s 10-25% mitigation you’re sitting on every 20ish seconds for no reason which is in turn costing your healers dps if they have to make up that extra healing over the course of the fight.
    (5)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    The only way to see offensive Oath spenders is by unhooking Sheltron & Intervention from the Oath Gauge, put them on shared charges (max 2) with a 25s recharge tuner.

    Benefit: You get to use Sheltron/ Intervention from the start and their cooldown ticks away even outside of autoattack range or in forced downtime, also frees the Oath Gauge for a rework of purpose.

    Downside: you currently gain 50 Oath every 22s, so YMMV on buff alignment.

    Personally I think PLD's defensive kit could use a bit of an overhaul. Too much of the supposed power budget is currently in Hallowed Ground, leaving the rest of Paladin's defense interactions and options a bit lackluster compared to other tanks.

    I personally do not think, that having one extra AOE mitigation (Passage of Arms) currently justifies playing PLD for me. It tends to happen that I use Reprisal for self mitigation as a result of not having a real equivalent to Thrill, Dark Mind or Camouflage, at which point I could trade PLD for any other tank and have a more consistent or better toolkit.

    Im tired of seeing PLD as the "designated off-tank". In Heavensward, they fought an uphill battle against Magic damage, in Stormblood they fought against having the worst enmity generation on pull but excellent mutigation, now in Shadowbringers they fixed pull enmity and exchanged it for having the weakest base mitigation and passives if Hallowed is not available.

    Gimme back Bulwark, give Cover a reason to be more than niche again, make sheltron and passive block not overwrite each other, let Sheltron block criticals (built in Awareness)... it doesn't have to be all of it, just something of it.

    Do PLD justice in Endwalker, please...
    (3)

  10. #10
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Abomination713 View Post
    There are plenty of times were we don't have need of Sheltron, Cover, or Intervention. During those times our Oath Gauge just sits there collecting dust. PLD really need an attack to throw out to use it up when survival is not the name of the game.

    I don't care if it just increased our auto-attack damage for a period of time like the old Sword Oath use to do while also making our auto-attack "magic damage" for like 20-30 seconds, it's it's another magical aoe attack, another DoT, or another aoe DoT (like Circle of Scorn). We need something to spend the Gauge on.

    Would this discourage PLD from using their defensive options for the Gauge in favor of more damage? Just put a 1-1.5 min cooldown on it.

    P.S. They need to remove the heal requirement and double the range of Divine Veil. No reason why it's range is so short and the heal requirement makes no sense since most of the time I have to heal myself to get if off when I want. It's not like PLD get any benefit from using it so why put some weird gate on it?
    100% they would favor the DPS option instead of sheltron. If you add a cooldown to that attack then why is it on the gauge. The whole point of the guage is to pump and dump. This also means cover should have its guage cost removed because that is the dumbest shit that ever existed and serves no purpose. What PLD needs is to have its entire gauge system either reworked or straight up removed. Starting fights with less personal CD and also not having access to one is bad design.

    I agree on the part about divine veil but it should also benefit the PLD. AOE mitigation should be reactionary and it is far too punishing as it is currently. WAR gets shake it off which is better in every way compared to veil with no downside.

    As far as auto attacks doing magic damage, requiescat giving the option of ranged magical autos that keeps the flow of guage consistant could be something to consider.
    However I think the entire gauge system needs to be overhauled as it doesnt serve a unique purpose to the class.
    (5)

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