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Thread: How fitting

  1. #1
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    45
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 90

    How fitting

    WAR’s new skill in the benchmark trailer is beyond symbolic. Our weapon disappears and we start punching armored enemies barehanded, before it magically reappears. Reminds me of how everything was stripped from us only for a watered down version to reappear after level 70.
    I guess our axe breaking in the Shadowbringers trailer is the same thing as well. Highest tank damage drops to 3rd/4th, we suddenly forgot half our kit, just to sorta remember it by end game.
    I get it…SE wants PLD to be god and I’m not asking for PLD to lose anything, I’m asking for the bleeding to stop. Let our damage reappear like the axe in the benchmark. Return us to something similar to our former glory. “Balancing” shouldn’t be an issue anymore since ummmm…PLD, so please.
    Nascent Flash at level 76 is pointless since our original kit had bloodbath almost at start. With our skimpy list of CDs, not having it is a heavy nerf.
    Every skill 70-80 is a watered down rework of things we already had. It’s ridiculous really. We were never the “simple tank”. Great WARs were the masters of aggro and death. We danced a fine line between party wipes and awe inspiring brutality. We WERE the embodiment of WAR. Now…3rd/4th in damage, a replaceable party member, all chasing Inner Release because that’s our only hope to compete.
    Here’s hoping that the benchmark is a sign of things to come. The axe came back, here’s dreaming WAR comes back
    (8)

  2. #2
    Player
    ninninin's Avatar
    Join Date
    Sep 2019
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    39
    Character
    Zzz Zzz
    World
    Kujata
    Main Class
    Ninja Lv 54
    So having dev answered to your beck and call since 5.2 isn't enough? WAR in this patch is only less than 500 in dps behind GNB but defensive kit is far far FAR superior because the Life Drain and Convalescent it took from DRK and PLD. Warrior do not deserve to have DRK and PLD iconic ability in the first place.

    What's Nascent Flash? : https://www.bg-wiki.com/ffxi/Blood_Weapon . It's XI DRK Blood Weapon!

    Instead of spoil that one tank that want to usurp other tank identity to make themselves god among tank. Dev should make all tank have different identity that expand in different direction. War start with *max hp manipulation, create extra life bar* just make the kit expand from that instead of *I'm gonna take what's good from other tank to give this favorite child of mine*

    WAR should be the barrier tank. Like how PLD's theme is block. GNB could take evasion and DRK need what was taken from it back [Life drain and debuff and just return barrier aspect to WAR].

    What WAR should get.

    [Defensive kit need to be changed so that it won't share life drain style with DRK anymore and in return DRK won't have a barrier]

    New AOE to replace Overpower. 150 AOE potency. Targeting change from 8x8 Conal AOE to 10x10 Column AoE.
    Why Column aoe is better than Conal AOE? Look at the comparison below.

    Conal VS Collumn

    Iron Skin =Reduce Damage Taken by 20%. Can target self or ally. Duration 7s. Recast 25s. Available at LV 30.[and remove Raw Intuition]

    Inner Beast=Potency Increase to 450

    Holmgang=Prevent attack from reduce your hp below 1. Grant Thrill of Battle when HP is reduced to 1. Thrill of battle Effect : Restore 100% of damage taken as hp. Duration 10s. Recast 360s. [Thrill of battle effect would persist even after hp is restored above 1 but will also fade when Holmgang fade]

    Steel Cyclone=Potency Increase to 300

    Mastering the Beast=Available at LV 45 Along with Steel Cyclone instead of LV 74

    Infuriate. Additional Effect : Grant 15 or 30s of Fury. Fury Effect : Increase damage dealt by 10%.

    Mythirl Tempest=Extend the effect of Fury by 15 or 30s.

    Butcher's Block=Replace Storm Eye. Extend the effect of Fury by 15 or 30s.

    Nascent Flash=Restore Hp. Cure Potency=1200. Recast 60s. Available at lv 56 instead of 76

    Shake It Off= Available at lv 58 instead of 68. Barrier reduced from 15% to 14%. No longer dispel any other mitigation effects. Barrier created depend on your max hp instead of target's hp.

    Decimate=Potency increase to 350

    Equilibrium=Creates a barrier that absorbs damage totaling 20% of maximum HP. Restore 20% of maximum hp when barrier is completely absorbed.
    Available at LV 68.

    Chaotic Cyclone=Potency increase to 450.

    [Convalescence return to Paladin and Life Drain return to Dark Knight. Warrior became a tank with strongest Barrier]
    (4)
    Last edited by ninninin; 07-29-2021 at 10:52 PM.

  3. #3
    Player
    A-Omega's Avatar
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    Jul 2019
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    45
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    Our iconic theme was top tier damage and self sustain through sheer brutality. We never had utility until the tank homogenization became a thing. We had greater health, took more damage, but healed thru our unmatched damage.
    -You mentioned Nascent flash. It’s a recycled skill, when we had it already in bloodbath while still base class.
    -The potency increase came AFTER they destroyed the class for whatever reason. That is where my comparison to PLD comes from. We got completely dismantled for “balancing” while we watched others gain. What we did get where all skills we had long before the nerfs, that were ripped from us and returned at 70+.
    -WAR has never been spoiled and while others begged for us to be nerfed, I remember some asking for raid utility to be comparable to our counter parts.
    -Never once did I ask for anyone to be crippled for me to feel godlike. I want to share in the power.
    -Love the detail you put into this reply but it does nothing to change the facts. SE tore WAR apart, then when the community complained, they slapped a bandaid on it. You got charts and diagrams…research HW WAR’s kit and tell me what’s really new. You’re break down of what the could be wasn’t bad. It’s pretty much all I’m asking for. True balance that gives each tank something unique (speaking from a personal pov of course).
    -Devs at my beck and call tho…really. You have the wrong tank. I’ve been playing since 1.0…us WARs have been quietly enjoying the carnage we brought. I was one of many forming 8 man parties and clearing current EX/Savage with nothing but WARs. There’s videos of it on YouTube to this day. We didn’t start speaking up until the dismantling began in SB. Minus PLDs who do you here complaining about their job? The two tanks clearly being short changed at the moment WAR/DRK. Sure we have a good points, which is why we main them, but that doesn’t mean our jobs haven’t got the short end of the stick.
    Ultimately, I’m asking for my job to stop being pulled apart and actually given something meaningful WITHOUT IT BEING SOMETHING RETURNED. I’m happy being the SAM of tanks with two utility tools. That’s an identity. I’m not ok going from the strongest to one of the weakest over night just because. PLD is god…fine. Allow me to Zeus meaning a god in my own right.
    (3)

  4. #4
    Player
    ninninin's Avatar
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    Sep 2019
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    39
    Character
    Zzz Zzz
    World
    Kujata
    Main Class
    Ninja Lv 54
    It's too late to deny the fact after you look at the patch note and you see what WAR community asked for has been granted. It is just not your wish that has been granted.

    I have been playing FF since they're just a pixel 2nd game long before Yoshi and You lot came and twisted it.

    WARRIOR NEVER HAVE LIFE DRAIN ABILITY BEFORE. IT ONLY HAPPEN BECAUSE YOSHI THE WOW FAN CORRUPTED FINAL FANTASY LEGACY THAT CREATED BY HIRONOBU SAKAGUCHI THE FATHER OF FINAL FANTASY AND YASUMI MATSUNO THE GENIUS!

    You said you want to share the power but you can't even stand being behind GNB by 500 potency?

    WAR's dps even beat PLD's dps in Diamond EX. PLD Never came close to be a god like WAR in this patch. Ask around.
    (1)
    Last edited by ninninin; 07-30-2021 at 08:45 AM.

  5. #5
    Player
    DaulBan's Avatar
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    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by A-Omega View Post
    snip
    I don't know if I'd necessarily frame my complaints about WAR the same way you have, but I do hope we get some variety back in our kit. The Shb iteration isn't exactly my favourite.

    Quote Originally Posted by ninninin View Post
    So having dev answered to your beck and call since 5.2 isn't enough? WAR in this patch is only less than 500 in dps behind GNB but defensive kit is far far FAR superior because the Life Drain and Convalescent it took from DRK and PLD. Warrior do not deserve to have DRK and PLD iconic ability in the first place.
    I don't know if I'd describe Conva as being PLD's iconic ability bud.
    (2)
    Last edited by DaulBan; 07-30-2021 at 09:41 AM.

  6. #6
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    My problem with warrior is how it feels like a gutted drk ... its to similar in playstyle and yes there is obviously differences but the base idea remains very similar

    Lets start with this, both classes have a dmg buff they somewhat juggle, both in a very simplistic way
    War has 4 combo skills, Drk has 3 and both have a 2 step aoe ... this is pretty much the same across all tanks and is fine but other similar things are not fine
    Wars center arround the idea of Inner Releases and Fell cleave as its the main burst, for drk its virtually the same.

    Inner Release = Delirium
    Fell Cleave = Blood spiller
    Decimate = Quietus

    So its comes down to what else is there ... and this is where war has a problem

    Onslaught which is a dmg down unless its used during inner Release
    Upheaval which is pretty good all around

    What does Drk have to make up for those?
    Edge of Darkness/Shadow
    Flood of Darkness/Shadow
    Salted Earth
    Plunge
    Carve and Spit
    Abyssal Drain
    Living Shadow

    So both tanks try to get as many Bloodspiller/Cleaves out as possible and align it with a raid window but wars idea is like "omg i can spam my most powerful move and have it crit and direct hit" but now Drk has the very same buff (yes it does not crit and direct but the idea is the same)

    Which makes war play ... slow, there's hardly any weaving, War feels slow and not as satisfying. I was war main from 2.0 till 4.5 and it was my first job to 80 ... now? My tank prio goes Pld>Drk>Gnb>War. All tanks have a fun mechanic or toolkit ... wars is Inner Release and if i want that ill play drk which has more ogcd.

    Maybe its just me but it bothers me that the tank buster mitigation war has ... which is Raw Intuition but its usually not worth to use as nascent flash would heal you for more which makes Raw Intuition useless you might as well merge them or upgrade into them via trait.

    The War toolkit needs to change, or we accept that its basically a starter tank with less buttons and no own identity.
    (8)

  7. #7
    Player
    Ozalius's Avatar
    Join Date
    Mar 2018
    Posts
    10
    Character
    Xiantas Alius
    World
    Moogle
    Main Class
    Warrior Lv 100
    It's not about damage, it's about having half assed new skill because "well, warrior balance is alright, we don't need to work on it much, just make it easier", and making warrior easier for them, is making the job more boring to play, and losing 10 IQ during the same patch.
    (5)
    Last edited by Ozalius; 07-30-2021 at 08:12 PM.

  8. #8
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ninninin View Post
    It's too late to deny the fact after you look at the patch note and you see what WAR community asked for has been granted. It is just not your wish that has been granted.

    I have been playing FF since they're just a pixel 2nd game long before Yoshi and You lot came and twisted it.

    WARRIOR NEVER HAVE LIFE DRAIN ABILITY BEFORE. IT ONLY HAPPEN BECAUSE YOSHI THE WOW FAN CORRUPTED FINAL FANTASY LEGACY THAT CREATED BY HIRONOBU SAKAGUCHI THE FATHER OF FINAL FANTASY AND YASUMI MATSUNO THE GENIUS!

    You said you want to share the power but you can't even stand being behind GNB by 500 potency?

    WAR's dps even beat PLD's dps in Diamond EX. PLD Never came close to be a god like WAR in this patch. Ask around.
    I can contest to this. PLD doesn't even touch WAR DPS in Diamond EX
    (1)

  9. #9
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    PLD changes I would love to see in 6.0:
    Sheltron his a 30 second duration with maximum of 1 min. Oath is basically useless unless I have something to spend it on. So for 50 oath and 6 seconds of blocking is kinda kattywhompus exchange.

    PLD magic phase is...lackluster and doesn't have anything CLOSE to what the other tanks have. Holy spirt can't hold a candle to continuation or Inner Release. It just lacks punch and feels ultimately weak. Confieor feels ok
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,846
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ninninin View Post
    ...
    We've got a tank with an actual physical barrier (a shield) and another with the best magic barrier (The Blackest Night), but somehow the tank that was once entirely themed around damage->self-healing (2011-2014), and still remains the tank most based around damage->self-healing, should lose its damage->self-healing and become a barrier tank despite having the least barrier theme short of GNB?

    You seem more than happy to piss on XIV's own precedent in favor of an altogether separate game, XI. But, maybe, just maybe, people actually play XIV for XIV, and have liked XIV iterations of Warrior? Or will we next be removing Reaper to hand DRK its scythe?

    Quote Originally Posted by Sqwall View Post
    PLD magic phase is...lackluster and doesn't have anything CLOSE to what the other tanks have. Holy spirt can't hold a candle to continuation or Inner Release. It just lacks punch and feels ultimately weak. Confiteor feels ok
    While I do like the back and forth, I'll admit that HS spam is... really dull for those 10 seconds of Req.

    Heck, when it first came out back in StB, the Req phase actually made me almost wish, well, that either there was no Req phase and PLD instead just had some flexible MP spenders available for when forced away from its target (say, at 2200 MP per cast or so, just short of a fifth consecutive cast) or for rotational alignment.

    At this point, though, I kinda wish they'd just go a bit more... Dyssidia WoL vibes with it and make it more augmentative. Have it replace the normal weapon skills, for instance, with something new and more interesting. As for Confiteor, have it share a button with Req, with a 1-GCDs ICD or so to prevent accidental double-hits that'd instantly end the phase.
    (4)
    Last edited by Shurrikhan; 07-30-2021 at 11:46 PM.

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