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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    On this other scale... I would love and prefer that Dark Knight in FFXIV has the self-sacrificial Blood Magic that it has almost always had, but... that is never going to happen. I already gave up on Dark Knight, in that sense, as it will never be what I want it to be, whether that is similar to Dark Warrior, or similar to previous FF franchise Dark Knight versions... the convert-damage-into-HP self-heal effect, is probably the most close that FFXIV Dark Knight will ever get to, and still fall short of, Blood Magic; which is the reason why I like the idea of Dark Knight actions with the convert-damage-into-HP self-heal effect, which Ironically.. would go well with the self-sacrificial Blood Magic, much sorrow...
    I honestly don't think there's any need to "give up on" HP-sacrificing skills/mechanics, especially if DRK also has access to lifesteal effects (and all the more so if they're very on demand, such as through a bankable Blood Weapon or whatnot). Complement the HP-sacrifice mechanic with even just, say, a single auto-save mechanic, like Living Dead activating automatically if you're struck by fatal damage (with 5+ minutes before that effect is available again), allowing you to essentially fall into negative HP for up to 10s and finally putting that long-requested 3D timer above your head, and I don't think healers would be jumping out of their skin over DRK being able to sacrifice HP.

    I say that, because Ninninin aside, I have seen other Dark Knights that are mad about Warrior has convert-damage-into-HP self-heal effects, more than what Dark Knight does, and I have no idea how many Dark Knights feel that way... while.. say that both Subclasses, Dark Knight and Warrior, have the convert-damage-into-HP self-heal effect... Then come the complaints about the two being too similar, in another way than they already are, so either the complaints are ignored, which at this point is what I think may be better, or the complaints are addressed and one Subclass loses the effect in question.

    I have to be the villain for one of the sides, when it comes to the decision of which Tank takes the loss, in which I chose to be the Villain for Warrior, as a personal opinion.
    Again, I just can't think of that as any more sensible than "only one healer should ever have shields/HoTs/on-ally buffs".

    that aside, my opinion is that Dark knight and Warrior should both have convert-damage-into-HP self-heal effects, and although I have no idea how to explain that for Warrior, where-as with Dark Knight I can just call it Blood Magic.
    For WAR, it's actually more written into the flavor text / theme than for DRK. It's literally... the thrill of combat invigorating them. The more they can do, the more they can sustain themselves.

    On that note, though, there's also little to no magic sword of vampirism/blood magic hoodoo in DRK's questlines. It's more about the psychology of it all, somewhat mirroring but still quite distinct from WAR's.

    Quote Originally Posted by ninninin View Post
    Let pretend that Dissidia doesn't have XIV influence.
    Doesn't take much pretending, given its iterations as listed before came out in 2008 and 2012, and are a mere extension of Cecil's character itself, whereas XIV's came out in 2015.
    (2)
    Last edited by Shurrikhan; 08-03-2021 at 12:23 PM.

  2. #2
    Player
    Anahlise_Auhn_Giinslai's Avatar
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    Nanot'hrat C'hla'eag
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    Goblin
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    Reaper Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I honestly don't think there's any need to "give up on" HP-sacrificing skills/mechanics, especially if DRK also has access to lifesteal effects (and all the more so if they're very on demand, such as through a bankable Blood Weapon or whatnot). Complement the HP-sacrifice mechanic with even just, say, a single auto-save mechanic, like Living Dead activating automatically if you're struck by fatal damage (with 5+ minutes before that effect is available again), allowing you to essentially fall into negative HP for up to 10s and finally putting that long-requested 3D timer above your head, and I don't think healers would be jumping out of their skin over DRK being able to sacrifice HP.
    By already given up on it, I just mean that I have no faith and little hope, that FFXIV's Dark Knight would ever be like that, even though it is what I want the most for FFXIV Dark Knight... I even have a extensive written digital note-folder, full of my ideas to re-design FFXIV Dark Knight, for it to have Blood Magic and self-sacrificial Blood Magic that work around each other, paired with offensive and defensive Dark Magic, and physical GreatSword artes.

    While.. to speak of "like Living Dead activating automatically if you're struck by fatal damage", that is the exact way that I thought to, and made a idea to, re-design Living Dead, heh... I remember that I posted my Living Dead re-design idea in a thread about Living Dead, and I.. forgot whether or not I re-posted that in the recent "Dark Knight MegaThread".

    Quote Originally Posted by Shurrikhan View Post
    Again, I just can't think of that as any more sensible than "only one healer should ever have shields/HoTs/on-ally buffs".
    I have no idea why those people think that way, either.. I have just ran into some of them...enough times to think that there must be at least a fair number of them around.

    Quote Originally Posted by Shurrikhan View Post
    For WAR, it's actually more written into the flavor text / theme than for DRK. It's literally... the thrill of combat invigorating them. The more they can do, the more they can sustain themselves.
    That is.. a fair point. I never thought of the adrenaline rush theme as convert-damage-into-HP, and thought of it more like Thrill of Battle and Equilibrium, but that makes a bit of sense...

    Quote Originally Posted by Shurrikhan View Post
    On that note, though, there's also little to no magic sword of vampirism/blood magic hoodoo in DRK's questlines. It's more about the psychology of it all, somewhat mirroring but still quite distinct from WAR's.
    To be fair...I admit, FF Franchise Dark Knight never had Blood Magic in name, just Dark Magic, and/or Dark Magic in name, that is Blood Magic in function, and then we have FFXIV Dark Knight; which does not have any Blood Magic at all, as you type, and only has the Dark Magic... but, I see no reason why FFXIV Dark Knight could not have Blood Magic, at least in function, similar to the other versions, as well.. unless too many FFXIV Dark Knight players would be against FFXIV Dark Knight being more like the other Dark Knight versions.
    (1)
    Last edited by Anahlise_Auhn_Giinslai; 08-03-2021 at 01:01 PM. Reason: my OCD, do not mind me.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]