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Thread: How fitting

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  1. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    On this other scale... I would love and prefer that Dark Knight in FFXIV has the self-sacrificial Blood Magic that it has almost always had, but... that is never going to happen. I already gave up on Dark Knight, in that sense, as it will never be what I want it to be, whether that is similar to Dark Warrior, or similar to previous FF franchise Dark Knight versions... the convert-damage-into-HP self-heal effect, is probably the most close that FFXIV Dark Knight will ever get to, and still fall short of, Blood Magic; which is the reason why I like the idea of Dark Knight actions with the convert-damage-into-HP self-heal effect, which Ironically.. would go well with the self-sacrificial Blood Magic, much sorrow...
    I honestly don't think there's any need to "give up on" HP-sacrificing skills/mechanics, especially if DRK also has access to lifesteal effects (and all the more so if they're very on demand, such as through a bankable Blood Weapon or whatnot). Complement the HP-sacrifice mechanic with even just, say, a single auto-save mechanic, like Living Dead activating automatically if you're struck by fatal damage (with 5+ minutes before that effect is available again), allowing you to essentially fall into negative HP for up to 10s and finally putting that long-requested 3D timer above your head, and I don't think healers would be jumping out of their skin over DRK being able to sacrifice HP.

    I say that, because Ninninin aside, I have seen other Dark Knights that are mad about Warrior has convert-damage-into-HP self-heal effects, more than what Dark Knight does, and I have no idea how many Dark Knights feel that way... while.. say that both Subclasses, Dark Knight and Warrior, have the convert-damage-into-HP self-heal effect... Then come the complaints about the two being too similar, in another way than they already are, so either the complaints are ignored, which at this point is what I think may be better, or the complaints are addressed and one Subclass loses the effect in question.

    I have to be the villain for one of the sides, when it comes to the decision of which Tank takes the loss, in which I chose to be the Villain for Warrior, as a personal opinion.
    Again, I just can't think of that as any more sensible than "only one healer should ever have shields/HoTs/on-ally buffs".

    that aside, my opinion is that Dark knight and Warrior should both have convert-damage-into-HP self-heal effects, and although I have no idea how to explain that for Warrior, where-as with Dark Knight I can just call it Blood Magic.
    For WAR, it's actually more written into the flavor text / theme than for DRK. It's literally... the thrill of combat invigorating them. The more they can do, the more they can sustain themselves.

    On that note, though, there's also little to no magic sword of vampirism/blood magic hoodoo in DRK's questlines. It's more about the psychology of it all, somewhat mirroring but still quite distinct from WAR's.

    Quote Originally Posted by ninninin View Post
    Let pretend that Dissidia doesn't have XIV influence.
    Doesn't take much pretending, given its iterations as listed before came out in 2008 and 2012, and are a mere extension of Cecil's character itself, whereas XIV's came out in 2015.
    (2)
    Last edited by Shurrikhan; 08-03-2021 at 12:23 PM.