I agree with that as well, and agree with you, which is why I said that I think it is a bad idea. The point of my last comment is because I have seen and ran into people that think different, and want or demand that a Subclass both look and feel unique, as well as to be unique in game-play function; so I put that part into my post, as I tend to attempt to put compromises alongside my own ideas, to work with people that do not agree with me.
I have never played nor even seen FFXI, so I have no idea, to be honest... And I sit half-way into both "camps", I suppose. I can agree that new ideas are good and that FFXIV aught to have its own themes going for it, and not just to take ideas from else-where and copy and paste, but I also feel like references to other things, which FFXIV is full of, should be based on what the reference copies, or else the point of being a reference to another thing seems to have lost its point, in my perspective.
I say that, because Ninninin aside, I have seen other Dark Knights that are mad about Warrior has convert-damage-into-HP self-heal effects, more than what Dark Knight does, and I have no idea how many Dark Knights feel that way... while.. say that both Subclasses, Dark Knight and Warrior, have the convert-damage-into-HP self-heal effect... Then come the complaints about the two being too similar, in another way than they already are, so either the complaints are ignored, which at this point is what I think may be better, or the complaints are addressed and one Subclass loses the effect in question.
I have to be the villain for one of the sides, when it comes to the decision of which Tank takes the loss, in which I chose to be the Villain for Warrior, as a personal opinion.
that aside, my opinion is that Dark knight and Warrior should both have convert-damage-into-HP self-heal effects, and although I have no idea how to explain that for Warrior, where-as with Dark Knight I can just call it Blood Magic, I see no reason to remove that particular self-heal effect from either Subclass. For a example, say that Warrior has two of them, Nascent Flash/Glint and a new one, while Dark Knight has four or five; to reference back to the comment in my old post.
For the sake of argument, if whom were to say that the convert-damage-into-HP self-heal effect "belongs to" Warrior more than Dark Knight, then it could just be the other way around, Warrior has four or five actions in that theme, and Dark Knight has two or three.
On this other scale... I would love and prefer that Dark Knight in FFXIV has the self-sacrificial Blood Magic that it has almost always had, but... that is never going to happen. I already gave up on Dark Knight, in that sense, as it will never be what I want it to be, whether that is similar to Dark Warrior, or similar to previous FF franchise Dark Knight versions... the convert-damage-into-HP self-heal effect, is probably the most close that FFXIV Dark Knight will ever get to, and still fall short of, Blood Magic; which is the reason why I like the idea of Dark Knight actions with the convert-damage-into-HP self-heal effect, which Ironically.. would go well with the self-sacrificial Blood Magic, much sorrow...
again on a different scale(aiya, so much typing...), I agree with just about all of that. SE aught to hire some of the forum posters as job designers, even...