Crazy how I mention damage and it’s literally how WAR survives…”You’re whining about not being the best”.You're not going to get any reasonable comparison without at least adjusting for traits. A 1200 potency PLD heal only heals for as much as a 923-potency Healer heal. A Solace, in turn, at 700 healer potency, would heal for as much as a 910-potency heal from a Paladin, all while costing only 75 offensive potency compared to continuing to spam Glare, while a Paladin would more than likely be losing an Atonement (550 potency), if not also delaying a Goring Blade refresh and/or application of Requiescat due to the latter's %MP requirement (especially, again, given the lost Atonement, or if there's been considerable downtime reducing Atonement or Riot Blade uses since the last Req cast). And that's assuming it wasn't mid-combo, else the punishment is far worse.
Also everyone…”I have the best heal in the game but if I use it, I lose damage” -_-
Funny how that works out isn’t it.
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