WARs theme was violence in flesh. The crazier the situation a WAR was in, the more he/she thrived. Damage was everything seeing how our life depended on it. Damage was literally our mitigation since we didn’t have natural mitigation (tank stance mitigation) and relied on the health return from whatever we hit. So yes, any loss of damage is troubling in a world controlled by damage. The importance of damage for WAR was doubled down on when we got a dps stance. Ironically enough, that is still true…just not until lvl 76 of 80 from the original lvl 8. Let’s not forget every skill we got are reworks of old skills or marginally useless along with a huge chunk of our abilities disappearing.

I see to many people saying, “Your mad you aren’t top”…we were never top. WAR was the OT. PLD had defensive and we complimented the lack of damage with our own in most high end content. The issue is, we lost way to much with nothing in return. Damage=heals. We lost our heals when bloodbath was taken, but the damage didn’t fall off (yet). Then we lost the damage and more heals (they even gave DRK a version of our damage style). All the loses with nothing to fill in the huge gap left behind. Had we fell to 4th but had an engaging play style, this wouldn’t be a topic at all. DNCs have low damage and the job is still super fun (even tho my Roe looks goofy doing the dance steps). I don’t see how so many people are so confused by that. Maybe it’s my wording or their lack of play time with the OG WAR. Maybe it’s a symptom of the “one gains, another loses” that’s been happening lately. Whatever it is…WAR has changed in a super boring way and lost its identity long ago. Anyway, here’s to hoping the devs work some magic like they did MCH.