Quote Originally Posted by Voidedge_Ragna View Post
My problem with warrior is how it feels like a gutted drk ... its to similar in playstyle and yes there is obviously differences but the base idea remains very similar

Lets start with this, both classes have a dmg buff they somewhat juggle, both in a very simplistic way
War has 4 combo skills, Drk has 3 and both have a 2 step aoe ... this is pretty much the same across all tanks and is fine but other similar things are not fine
Wars center arround the idea of Inner Releases and Fell cleave as its the main burst, for drk its virtually the same.

Inner Release = Delirium
Fell Cleave = Blood spiller
Decimate = Quietus

So its comes down to what else is there ... and this is where war has a problem

Onslaught which is a dmg down unless its used during inner Release
Upheaval which is pretty good all around

What does Drk have to make up for those?
Edge of Darkness/Shadow
Flood of Darkness/Shadow
Salted Earth
Plunge
Carve and Spit
Abyssal Drain
Living Shadow

So both tanks try to get as many Bloodspiller/Cleaves out as possible and align it with a raid window but wars idea is like "omg i can spam my most powerful move and have it crit and direct hit" but now Drk has the very same buff (yes it does not crit and direct but the idea is the same)

Which makes war play ... slow, there's hardly any weaving, War feels slow and not as satisfying. I was war main from 2.0 till 4.5 and it was my first job to 80 ... now? My tank prio goes Pld>Drk>Gnb>War. All tanks have a fun mechanic or toolkit ... wars is Inner Release and if i want that ill play drk which has more ogcd.

Maybe its just me but it bothers me that the tank buster mitigation war has ... which is Raw Intuition but its usually not worth to use as nascent flash would heal you for more which makes Raw Intuition useless you might as well merge them or upgrade into them via trait.

The War toolkit needs to change, or we accept that its basically a starter tank with less buttons and no own identity.
Exactly. OG WAR was incredible to play. Pulling in Defiance then swapping to Deliverance was a true sign of a master at work. The excitement you felt when pulling wall to wall in dungeons and knowing you could handle whatever at any lvl was unique to only us. The lvl of skill it took to properly play WAR was an art you could take pride in.
Our entire kit revolves around or dps window and stale game play until then. Boring 1,2,3 game play. No more OGCDs to make you feel like living carnage. I’m glad I saw this post. Someone gets it.