Quote Originally Posted by Shurrikhan View Post
So... what? All improvement, polish, creativity, etc., in regard to building a skill, kit, or playflow is pointless?

And how would we even know, when not a single job has been changed for the more nuanced/involved/creative, only the opposite?


Ignored? Not really. It was you who drew those similarities to unify the three, after all. If you want to reverse or disclaim your statement immediately after, that's up to you. My point was separate: that two other jobs being similarly dull in their nearest area doesn't suddenly make that area impossible to improve upon. We'd already seen better versions, after all.


X (4.1 vs. post-4.1 IR) is unchanged, except in regard to A, B, C, and D (duration, effort and time required for setup, margin management, and intervening actions), but A, B, C, and D don't count, so they're the same. ???

No. They were different. Not hugely so, but different nonetheless -- hence the complaints about losing some of those above elements. Spare me the "fundamental" goalpost-tossing.

Some changes towards simplification have been net positives (even if that may seem the case less often of late), but they are nonetheless changes.
I never said anything was pointless, that's just your assumption. I just pointed out you're gonna have the same people come in here and complain that it's boring and same-y all over again. Rinse and repeat, give something new, someone always comes complaining, changes are never good enough for people.

Paladin serves to refute your claim of "And how would we even know, when not a single job has been changed for the more nuanced/involved/creative, only the opposite?" when PLD was a strict rotation, yet while strict in some respects, now has the most complex rotation out of all of the tanks in optimisation, refer to the rotation guide for specific fights on Balance Discord for evidence of this, it's rotation becomes very nuanced depending on fights. But guess that still won't be good enough for you, huh?

I mean of course I unified the similarities of Requiescat, Inner Release and Delirium, they're a buff window where you spam the same skill in a normal flow of the rotation. And I never disclaimed or reversed my statement, but you're asking for nuance but overlooking nuance slapping you in the face.

And no because when the buff window is open you spam fell cleave 6 times over, the point people complain about said skills was always that is was spammy sure it took a bit of effort to set up, Paladin need to recoup it's mana otherwise failing to do so may result in failing to gain the Requiescat buff, by having MP under 80% of maximum. So end goal is fundamentally the same, spam x button for y times while buff is active.