
Originally Posted by
Shurrikhan
So... what? All improvement, polish, creativity, etc., in regard to building a skill, kit, or playflow is pointless?
And how would we even know, when not a single job has been changed for the more nuanced/involved/creative, only the opposite?
Ignored? Not really. It was you who drew those similarities to unify the three, after all. If you want to reverse or disclaim your statement immediately after, that's up to you. My point was separate: that two other jobs being similarly dull in their nearest area doesn't suddenly make that area impossible to improve upon. We'd already seen better versions, after all.
X (4.1 vs. post-4.1 IR) is unchanged, except in regard to A, B, C, and D (duration, effort and time required for setup, margin management, and intervening actions), but A, B, C, and D don't count, so they're the same. ???
No. They were different. Not hugely so, but different nonetheless -- hence the complaints about losing some of those above elements. Spare me the "fundamental" goalpost-tossing.
Some changes towards simplification have been net positives (even if that may seem the case less often of late), but they are nonetheless changes.