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  1. #11
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    ninninin's Avatar
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    Sep 2019
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    Zzz Zzz
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    Ninja Lv 54
    Quote Originally Posted by Shurrikhan View Post
    DRK in...
    Let pretend that Dissidia doesn't have XIV influence. Let pretend that all of this title was made by the same team. Blood Weapon doesn't mean LIFE DRAIN. I bring that up to show that what was belong to DRK has been taken to give to other tank.

    I said
    Quote Originally Posted by ninninin View Post
    Life Drain ability on the other hand has been with DRK far longer.
    I didn't say the first drk born with it. I like how you try to raise the fact that since life drain has been absent from DRK in some FF mean that life drain is not DRK's trait.

    Quote Originally Posted by Shurrikhan View Post
    I just hate when someone insists that another game must play like their game, or decries all preferences otherwise despite showing little effort to parse out why their game's/prefererd version would actually be superior to the other apart from a vague and sometimes contradictory fixation on theme.
    And in the end it boil down to "I just hate"

    We have history, We have lore as reference. You on the other hand only have "I prefer" by your logic Black Mage could start summon Bahamut in the next game and there would be nothing wrong with it. You can say it in many way but at the end it like "I don't mind starbucks serve cola instead of coffee if it is tastier"

    If you remodel the interior of the a ship and replace all the wood with the new one, is the same ship still the same ship? Yes, but only when you look at it from the outside.

    If all of their members has been replaced and they start making rap instead of rock, Is ACDC still ACDC band? Yes, but only in name.

    Quote Originally Posted by A-Omega View Post
    This isn’t an argument so save the energy. It isn’t about WAR, FF14, my point, or your point.

    The thing is. FF14 has its own lore, much like most FF games in the franchise. Iconic things remain, but things are constantly changing to make the old feel new. It’s literally what they’ve been doing with almost every game. Even the names of spells change. Blizzard/blizzara/blizzaga from Blizzard/2/3 and back again.

    It’s not about right or wrong here…it just is. Did you play FF7 remake? Almost unrecognizable from the original even though it’s titled REMAKE. I loved the original FF7 and was looking forward to a remake, with current graphics… I was sorely disappointed, but committed to it nonetheless. The game isn’t horrible for what it is, just completely different lore then expected. It’s just what SE does whether we like it or not.
    It's not about right or wrong here...it just you love this, lore and everyone else who didn't think so be damned.






    Quote Originally Posted by Vyrerus View Post
    Let me paint the whole picture for you on that one, though you probably already know/knew at some point.

    DRK had abilities similar to Warrior that raised attack and lowered defense, with its class identifier skill Souleater coming in at level 30 granting +25acc and taking 10% of your total HP and converting it directly to damage dealt on both auto attacks and physical weapon skills. It basically had Blood Weapon to offset that.

    Within the confines of its black magic capabilities, it excelled in Dark Magic skill, with minors in Elemental and Enfeebling skill. Dark Magic skill affected the Drain and Aspir series of spells, spells that drain HP or MP. It got earliest access to Aspir II and as far as I remember, exclusive access to Drain II and Drain III. Drain II/III allowed it to drain and add the absorbed amount to total HP, granting it temporary hit points. This looped back into making Souleater more effective.

    It also had Dread Spikes, which are spikes that deal counter damage that have endrain on them, granting the DRK HP back for being attacked. Incredibly effective, but had a drained HP total effect that would cancel the buff rather shortly against anything dangerous. Damage resolution also happens first, so if the DRK takes lethal damage they don't drain it back after they are already dead, receiving the KO status.

    This variation of DRK has been in FFXI online since 2002, so it's got a 19 year history, to be fair. There's people that've been playing this type of DRK for almost two decades, and for the die hards, FFXIV's is a pale imitation at best (though certainly relatively more sturdy).

    But yeah, I agree, DRK overall is about lifesteal for big damage. That's why people frowned when it was introduced as a tank. The Drains and things from FFXI version were all there to augment its life steals.

    Big Sadge there too, cause none of its lifesteals worked on undead monsters, and a lot of times were subject to Souleater resistance to prevent DRK based zergs cause it used to bypass all defenses.
    And it isn't just XI. Tactics which have iconic DRK came out 5 years before XI and that make it over 2 decades.

    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    *snip*
    We used to ask for it but it was extremely exhausting when you have new DRK goes against it. Self Sacrifice for benefit could work. It just that the new DRK in hw treat it same way with people treat the idea of going to space as something that never work.

    Look at superbolide.

    Or you could make darkside reduce max hp cap by xxx and reduce damage taken by xxx as well as increase damage dealt by xxx or gain other benefit to compensated. But come to think about it wasn't there a tank that have high hp that could choose to sacrifice the increase hp effect and damage reduction effect they could have for damage in the past? in a sense, Deliverance was already provided a way to self sacrifice your hp for damage.

    Real DRK could work and could have been fun as well as require player skill. It just that the real DRK trait has been given to WAR and new DRK in hw think it is a fine trade. Little did they know about the fact that dev was looking to turn D-A-R-K-K-N-I-G-H-T to edgy BERSERKER since back then.

    Let me be clear here : I wasn't against WAR have good ability but it mustn't come at he cost of Real DRK have to lose it so WAR could have it.
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    Last edited by ninninin; 08-03-2021 at 07:40 AM.