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Thread: How fitting

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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Could but how much of a difference would it really make in the long run, as soon as you get used to it, it's gonna be people back here again complaining it just as dull and boring
    So... what? All improvement, polish, creativity, etc., in regard to building a skill, kit, or playflow is pointless?

    And how would we even know, when not a single job has been changed for the more nuanced/involved/creative, only the opposite?

    Also nice that you ignored the part where I noted with Requiescat, that you have more freedoms with Requiescat, that separates it from Delirium or IR.
    Ignored? Not really. It was you who drew those similarities to unify the three, after all. If you want to reverse or disclaim your statement immediately after, that's up to you. My point was separate: that two other jobs being similarly dull in their nearest area doesn't suddenly make that area impossible to improve upon. We'd already seen better versions, after all.

    but fundamentally it's the same thing
    X (4.1 vs. post-4.1 IR) is unchanged, except in regard to A, B, C, and D (duration, effort and time required for setup, margin management, and intervening actions), but A, B, C, and D don't count, so they're the same. ???

    No. They were different. Not hugely so, but different nonetheless -- hence the complaints about losing some of those above elements. Spare me the "fundamental" goalpost-tossing.

    Some changes towards simplification have been net positives (even if that may seem the case less often of late), but they are nonetheless changes.
    (2)
    Last edited by Shurrikhan; 07-31-2021 at 08:53 PM.