
Originally Posted by
Sqwall
It doesn't have to be tomestones, I just put that in there since that falls in line with all the other roulettes.
I thought about adding a new currency that is used for trading for glamour, minions, housing items, or "Master" specific items at the Master Trader.
Or specific mount that only drops in Master Roulette, or a trans mog item that is tied to specific dungeon.
Housing items that are tied to master roulette to put on display.
Purchase highest tier materia with this currency also, to sell or use.
Special titles tied to Master Roulette.
Special achievements tied to Master Roulette
The whole idea is to make it optional, but not required. If it's not your thing...you don't have to. If you want to partake and achieve those goals...go for it.
Ultimate isn't required
Savage isn't required
Extreme isn't required
PVP isn't required
Housing isn't required
crafting isn't required
gathering isn't required
Gold Saucer isn't required
Roulettes isn't required
FFXIV is brilliant in what it describes as fun...it let's the player decide. I don't see the harm or problem in suggesting adding difficulty to the roulettes. Hard modes were great and added a fantastic spin on great dungeons.
Expert roulette is no longer expert...it's just another daily chore.
My current daily chore list (takes about 2-2 1/2 hours to complete):
Farm for map sell map
Check MB prices, farm for mats to make 250,000 gil for the day (personal goal)
Setup retainer 18 hour ventures
Setup Squadron 18 hour run
Idle banter in FC chat while I post items, setup retainers/squadrons
Run expert, 50/60/70/, trial in about an 45min-Hour (preferably with FC as it's faster, and I like helping them out)
Check Party Finder, might run an extreme or savage.
Check auctions once more
Log out.
Wait for FC weekly High End raid once a week
This works for my schedule and lifestyle, but I would LOVE to change party finder and expert, 50,60,70, trial for a "Master Roulette" since I just don't need tomestones at this point and I want the challenge. Hell I would probably play longer if those challenges existed.
Unreal was a test I felt...just to see who would want to go back to try old content at level 80. Maybe it's not something everyone does. But it shows that they CAN do it...and to me that's promising.