

It doesn't need to be incredibly hard. Just something that isn't a mindless *Run down hallway, aoe everything down"How many failures on the boss that you see every day is still fun? How many times it's fun to wipe to that particular pack of mobs because bard keeps hitting sleeping monster with AoE or tank forgets to interrupt big spell? Because something tells that snapping point comes quicker than you think.
History shows that players rather not engage with the content or leave the game if daily grind gets too hard. It happened in WoW on the release of Cataclysm, it happened in XIV with shinryu, when good players would rather lower their ilvl than wipe with newbies 10 times in a row. And same will happen with hard roulette.
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