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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by EriShvakh View Post
    Every time I read another "I want them to add hard stuff into roulettes" thread, I have the same questions:
    OP, are you, personally, ready to wipe over and over because other 3 players are not up to par? Are you ready to be kicked out when you are not doing so well? Are you ready lower the success rates of your roulettes from 99.999999% to 70%?

    Or you going to hide behind "I only do hardmodes with premade"?
    Yes?
    I'd much rather have a challenge that is fun even if I don't clear than no fun than a patronising win.
    (3)

  2. #2
    Player
    EriShvakh's Avatar
    Join Date
    Jul 2017
    Posts
    59
    Character
    Eri Shvakh
    World
    Cerberus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Payadopa View Post
    Yes?
    I'd much rather have a challenge that is fun even if I don't clear than no fun than a patronising win.
    How many failures on the boss that you see every day is still fun? How many times it's fun to wipe to that particular pack of mobs because bard keeps hitting sleeping monster with AoE or tank forgets to interrupt big spell? Because something tells that snapping point comes quicker than you think.

    History shows that players rather not engage with the content or leave the game if daily grind gets too hard. It happened in WoW on the release of Cataclysm, it happened in XIV with shinryu, when good players would rather lower their ilvl than wipe with newbies 10 times in a row. And same will happen with hard roulette.
    (4)

  3. #3
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by EriShvakh View Post
    How many failures on the boss that you see every day is still fun? How many times it's fun to wipe to that particular pack of mobs because bard keeps hitting sleeping monster with AoE or tank forgets to interrupt big spell? Because something tells that snapping point comes quicker than you think.

    History shows that players rather not engage with the content or leave the game if daily grind gets too hard. It happened in WoW on the release of Cataclysm, it happened in XIV with shinryu, when good players would rather lower their ilvl than wipe with newbies 10 times in a row. And same will happen with hard roulette.
    It doesn't need to be incredibly hard. Just something that isn't a mindless *Run down hallway, aoe everything down"
    (1)