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  1. #21
    Player
    EriShvakh's Avatar
    Join Date
    Jul 2017
    Posts
    59
    Character
    Eri Shvakh
    World
    Cerberus
    Main Class
    Dancer Lv 90
    Every time I read another "I want them to add hard stuff into roulettes" thread, I have the same questions:
    OP, are you, personally, ready to wipe over and over because other 3 players are not up to par? Are you ready to be kicked out when you are not doing so well? Are you ready lower the success rates of your roulettes from 99.999999% to 70%?

    Or you going to hide behind "I only do hardmodes with premade"?
    (6)

  2. #22
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I'd rather just see a second dungeon roulette, but at min ilvl. Leveling dungeons + 50/60/70/80 dungeons.
    (1)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cortawraith View Post
    Gimme Aurum Vale Savage
    Sadistic and likely satisfying. /chef's_kiss

    Quote Originally Posted by van_arn View Post
    I'd rather just see a second dungeon roulette, but at min ilvl. Leveling dungeons + 50/60/70/80 dungeons.
    This would be by far the most efficient in-the-meantime option. But I'd hope we could continue thereafter towards making dungeons not just appropriately tuned to be less face-roll in terms of time spent, but actually make more mechanical engagement pertinent.
    (1)
    Last edited by Shurrikhan; 07-29-2021 at 05:40 PM.

  4. #24
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arrhin View Post
    I think you're missing the entire point of the roulette system. It exists to encourage leveled players to run lower end content so that leveling players can get a queue. The tomes/gear is you reward for assisting the community.

    (edit: Yes, this includes expert. gaining ilevel is still "leveling" and despite the moniker Expert is still casual/leveling content for many)
    This. Some people clearly have no idea how bad queues were whe Roulettes didn't exist. *6 hours Cyrscus Tower queue flahsbacks*

    Not to say that I would be opposed of having harder dungeons, but Roulette isn't there to provide "complexity". It's there to keep existing dungeons alive no matter how old they are.
    (7)

  5. #25
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,949
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    It's meant for tome rewards that are relievedly quick and easy to get. Personally I don't run expert anymore when I cap I do it with A rank hunt trains which i find faster and much more rewarding from a tome/nuts perspective.
    (3)

  6. #26
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    The Normal 'hard mode' like we had up until SB was already really cool.

    I understand they prolly won't want to spend resources to design all new dungeons twice but... They were amazing and I really miss em ^^

    Also, please no M+... Am sure SE can come up with something more unique ( like hard mode sastasha~)
    (1)

  7. #27
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EriShvakh View Post
    Every time I read another "I want them to add hard stuff into roulettes" thread, I have the same questions:
    OP, are you, personally, ready to wipe over and over because other 3 players are not up to par? Are you ready to be kicked out when you are not doing so well? Are you ready lower the success rates of your roulettes from 99.999999% to 70%?

    Or you going to hide behind "I only do hardmodes with premade"?
    Personally...I like the triumph of working with a newb crew to overcome obstacles. I don't understand this idea of being afraid to wipe in dungeons....or kicking someone because they aren't getting it....I work with them and try to teach them.

    I suppose I just don't give up when things aren't perfect on the first run...it's a game. All i'm asking for is an OPTION. Pretty much the option that I don't run MSQ roulette, or guildhests (does anyone?), or that I never touch frontline because it's pretty much meh.

    Keyword....optional. You don't have to do it...if you don't want to. Much like I NEVER run leveling or normal anymore...because it's boring and not challenging at all.

    Party Finder is ok, but I would argue with you on THAT is going to be more of a challenge then what i'm proposing. Party Finder is a literal "mixed bag" of skill level and engagement understanding. Should those people just kick everyone that doesn't cut the mustard? Or should you just work with those people and try to complete it. I have done this many times and worked with a new healer, or new tank and gave them tips, and then they get their first clear!

    Some of us still want to be engaged with players....unlike with the current expert or 50/60/70. Nobody says anything outside of the o/.....and that's about it. Might as well run trusts and unplug my network cord.
    (1)
    Last edited by Sqwall; 07-29-2021 at 09:29 PM.

  8. #28
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Did somebody noticed that all level-dungeons are way harder than those "endgame"-dungeons (50/60/70/80)?

    Sure, you just spend 15 min max on a "Expert"-dungeon. But its pretty boring, because you can ignore mechanics and half-skilled WAR can do the entire dungeon without a healer. I dont see why those are called "Expert"-dungeons. Its more like Duty Roulette: Free Stones.

    Dungeons on 50, 60 or 70 just take 10 mins only!

    Making those dungeons harder may cause new problems. And by harder, I mean not just increase the life pool of monsters. Just add more trash or boss-mechanics. You may spend 5 mins longer in those dungeons, but at least its challenging and fun. And the rewards may be better of course ; )

    Just another thing. Please. PLEASE! Add more dungeons to the Duty Roulette: Expert. 2 Dungeons are a joke! I m getting sick of walking Paglathan (or whatever its called) for the 50th time. Why not add the other Level 80 dungeons into the pool?
    (5)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  9. #29
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,144
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Challenging content? By all means, sure.
    4-Player though? Hahahahahahano.

    Yoshi-P wants their players to have less responsibilities in running their contents :P That’s very unlikely to happen.
    (1)

  10. #30
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Cortawraith View Post
    Exactly.
    At this point I'd take anything that adds 4ppl (light party) content, even if it was on savage difficulty or something.
    Gimme Aurum Vale Savage (4 ppl) ^^
    I'd take anything at this point. Dungeons are a complete joke and I don't always have time to get 8 ppl together. Give us challenging 4 man content, please. Why is having options such a terrible thing?
    (1)

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