They haven't announced anything that sounds like Eureka/Bozja for Endwalker yet - and that fills me with joy.
I'll be over the moon (heh) if they go back to the classic relic grinds.
They haven't announced anything that sounds like Eureka/Bozja for Endwalker yet - and that fills me with joy.
I'll be over the moon (heh) if they go back to the classic relic grinds.
Honestly, a revised version of the ARR relic grind concepts would be my favorite. Books with more choices per category, but only half of them required for completion. FATEs (ideally now with some new ones, borrowing from Critical Engagements tech), and maybe not as the sole way to progress a certain step (let alone in so RNG-dependent a manner). Rotating light bonuses. That whole shebang.


I agree with most everyone else that the barren warzone aesthetic is extremely boring, but I feel like gameplay wise it's actually the best thing there is to do in the entire game.
Everything else has great visuals, sure, but it's the same thing every time - every dungeon is three easy bosses broken up by trash, every alliance raid is four bosses broken up by trash that is very occasionally interesting, and every patch we know exactly what to expect from all these things outside of very specific boss fight mechanics, which get old after the first week. More importantly, and I totally know why the devs do this and can't fault them for it, but every job within a role is almost completely redundant and homogenized, and there is no variety or interesting stuff to do with stats/equipment at all. The main game is barely an RPG, between new jobs starting 20 levels below the cap and boiling everything down to tank, healer, and damage with a much bigger emphasis on jumping rope than any classic RPG mechanics.
In the Save The Queen areas, on the other hand, all the fun craziness of other Final Fantasy games is back! Instant death attacks, Chainspell, the ability to run around like a lunatic, actual evasion stats, Arise - it's all super fun to use and way different depending on what people bring and what they find fun or useful to have. We even have permanent stat boosts that take quite a bit longer to work toward than actual leveling up ever has, and using the crazy scaling Echo to do things like the Dalriada with only four people is really fun too. Again, I totally understand why they "flatten" everything to avoid player discrimination and allow people to easily catch up and all that, but I'd take using cool abilities that actually make a difference over another expert dungeon any day.
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