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Thread: Macro Menu Bars

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  1. #12
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Almagnus1 View Post
    Yeah, that's part of the problem for how I did this, as you'll probably be able to pick out how I'm using shared 9 and 10 in a 4x3 configuration to have the flyout, along with the macro closing the bar, so with how that's constructed putting a timer on either 9 or 10 could cause problems like if I was switching between a crafter and gatherer, or jumping between different battle classes quickly, I can see hitting a situation where there's a timer on 9 or 10 that expires and closes the window. What I would do for a variable or two with some Shenzhen I/O style assembly.
    Happily, timer conflicts are actually a non issue in this case. Only one macro can be running at a time. If a macro is not /mlock-ed, activating any other macro will cancel the remaining lines before starting itself.
    (1)
    Last edited by Rongway; 07-29-2021 at 03:11 PM.