Paladin, Red Mage and Ninja are all spellblade classes. Diferent flavors of spellblade, but they are there.
Geomancer already exist in game, is called Conjurer.
Paladin, Red Mage and Ninja are all spellblade classes. Diferent flavors of spellblade, but they are there.
Geomancer already exist in game, is called Conjurer.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
PLD takes a lot of the "Holy Knight" animations. Goring Blade, Atonement (to an extent) and Confiteor match some ability animations from Agrias and TG Cid.
DRK dropping shadow magic all over the place—gets no love.
This thread is rough.
I believe it’s less about the other sword wielding jobs using magic attacks, and more about having a job that specifically uses magic to infuse their swords to attack. The way Msytic Knights/Spell Fencers don’t actually cast magic in the normal sense and basically tie it into their weapons.
Last edited by Ultaniku; 07-27-2021 at 09:44 AM.
I think Mystic Knight would be cool but I don’t see how they could make the spellblade mechanic unique and different enough from a RDM or BLM. As we know elemental affinity does not exist in this game so what would be the point of using different elemental spellblades? And how would they have access to the 8 elements and how they intertwine so that you actually use them?
I admit I was hoping we'd get a Mystic Knight class with Endwalker, but technically all classes incorporate magic, or more specifically aether manipulation, into their skill set.
BLM doesn't melee. RDM doesn't ACTUALLY melee - they just spring close to the mob every 45 seconds, hit 3 buttons, and bounce back. Neither are melee classes. Neither enchant their weapon with magic to complete blade-attacks. It's just not the same.I think Mystic Knight would be cool but I don’t see how they could make the spellblade mechanic unique and different enough from a RDM or BLM. As we know elemental affinity does not exist in this game so what would be the point of using different elemental spellblades? And would they have access to the 8 elements and how they intertwine so that you actually use them?
While I agree that RDM is not a melee class, they do actually enchant their weapon to perform melee attacks. When you have no mana gauge, the melee attacks do phys damage, but when you do them while spending mana gauge, they do magic damage. You are releasing your built up mana through the rapier's blade.
Then you would support Geomancer as a job to be in this game then!
Because conjurer is not a job.
Unless you claim white mage and geomancer is the same thing, introducing geomancer would be redundant? If not conjurers should be able to evolve into geomancer (more so than white mage even).
I mean, the examples given from FFT are literally Paladin and Dark Knight.
Plus Red Mage DOES take inspiration from Mystic Knight, as it enchants it's blade for the melee combo, it's just not on an element-by-element basis.
An actual Mystic Knight would be cool, but with Tanks and Melee DPS saturated right now, and RDM filling that role for Casters, I think it's very unlikely. XIV doesn't like to have jobs that are too similar, same reason we won't get Time Mage (AST), or Thief (NIN), or Berserker (WAR). Mystic Knight is too similar to PLD/DRK/RDM, depending on which way you want to swing it.
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