Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35
  1. #21
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Paladin, Red Mage and Ninja are all spellblade classes. Diferent flavors of spellblade, but they are there.

    Geomancer already exist in game, is called Conjurer.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    PLD takes a lot of the "Holy Knight" animations. Goring Blade, Atonement (to an extent) and Confiteor match some ability animations from Agrias and TG Cid.
    (1)

  3. #23
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    DRK dropping shadow magic all over the place—gets no love.

    This thread is rough.
    (1)

  4. #24
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    I believe it’s less about the other sword wielding jobs using magic attacks, and more about having a job that specifically uses magic to infuse their swords to attack. The way Msytic Knights/Spell Fencers don’t actually cast magic in the normal sense and basically tie it into their weapons.
    (2)
    Last edited by Ultaniku; 07-27-2021 at 09:44 AM.

  5. #25
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I think Mystic Knight would be cool but I don’t see how they could make the spellblade mechanic unique and different enough from a RDM or BLM. As we know elemental affinity does not exist in this game so what would be the point of using different elemental spellblades? And how would they have access to the 8 elements and how they intertwine so that you actually use them?
    (0)

  6. #26
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I admit I was hoping we'd get a Mystic Knight class with Endwalker, but technically all classes incorporate magic, or more specifically aether manipulation, into their skill set.
    (0)

  7. #27
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Brightshadow View Post
    I think Mystic Knight would be cool but I don’t see how they could make the spellblade mechanic unique and different enough from a RDM or BLM. As we know elemental affinity does not exist in this game so what would be the point of using different elemental spellblades? And would they have access to the 8 elements and how they intertwine so that you actually use them?
    BLM doesn't melee. RDM doesn't ACTUALLY melee - they just spring close to the mob every 45 seconds, hit 3 buttons, and bounce back. Neither are melee classes. Neither enchant their weapon with magic to complete blade-attacks. It's just not the same.
    (2)

  8. #28
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TeraRamis View Post
    BLM doesn't melee. RDM doesn't ACTUALLY melee - they just spring close to the mob every 45 seconds, hit 3 buttons, and bounce back. Neither are melee classes. Neither enchant their weapon with magic to complete blade-attacks. It's just not the same.
    While I agree that RDM is not a melee class, they do actually enchant their weapon to perform melee attacks. When you have no mana gauge, the melee attacks do phys damage, but when you do them while spending mana gauge, they do magic damage. You are releasing your built up mana through the rapier's blade.
    (2)

  9. #29
    Player
    Gobio's Avatar
    Join Date
    Nov 2020
    Posts
    53
    Character
    Gobio Benji
    World
    Ramuh
    Main Class
    Archer Lv 80
    Quote Originally Posted by Alexandre_Noireau View Post
    Paladin, Red Mage and Ninja are all spellblade classes. Diferent flavors of spellblade, but they are there.

    Geomancer already exist in game, is called Conjurer.
    Then you would support Geomancer as a job to be in this game then!
    Because conjurer is not a job.

    Unless you claim white mage and geomancer is the same thing, introducing geomancer would be redundant? If not conjurers should be able to evolve into geomancer (more so than white mage even).
    (2)

  10. #30
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I mean, the examples given from FFT are literally Paladin and Dark Knight.
    Plus Red Mage DOES take inspiration from Mystic Knight, as it enchants it's blade for the melee combo, it's just not on an element-by-element basis.

    An actual Mystic Knight would be cool, but with Tanks and Melee DPS saturated right now, and RDM filling that role for Casters, I think it's very unlikely. XIV doesn't like to have jobs that are too similar, same reason we won't get Time Mage (AST), or Thief (NIN), or Berserker (WAR). Mystic Knight is too similar to PLD/DRK/RDM, depending on which way you want to swing it.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast